Alien Breed - Tower Assault (Team 17 Software Ltd./Team 17 Software Ltd.)

Last modified on March 23rd, 2005

Alien Breed,Tower Assault

Level Code creation scheme:

The code: - ZXCC L UVWK P uvwk YY

Z - TowerX_YY - Tower LevelCC_YY - Credits L_YY - LivesU/u_YY - MP, Body Armour (p)
V/v_YY - Laser (L), Missiles (Mis) W/w_YY - Firewall (Flame), Refraction Laser (RFL)K/k_YY - Keys P_YY - 1 Player/2 Player modeYY - contrary end code


The lower case letters: u, v, w, and k, are significant for player two. The level code contains 16 characters: ABCD EFGH IJKL MNPS. An increase of lives, keys, credits and weapons will be represented by an increase in the count of the front code characters: A --> B --> ... --> M --> N --> P --> S

Simultaneously, the count for the -YY- end code decrease: S --> P --> N --> M --> ... --> B --> A

The characters O, Q and R are counted, but not noted. This means, the step from -N- to -P- at "lives" position five must be completed in the end code by a count from -J- over a figured -I- to -H-. For the step leading from life six to seven, the code at position five changes from -P- to -S-. This means, the end code must be simultaneously changed from -H- over -G- and -F- to -E-. -G- and -F- are equivalent to the unnoted characters -Q- and -R-.

Restarting a level, a maximum of seven lives, five ammunition kits und fifteen keys, limited by the -S- code, will be generated. A scanner is not noted in the level code. Some variations at positions one and two for the tower level are possible, but it`s not funny to see your player wandering aroung outside the outer wall of the tower.

Level Codes:

ENGINEERING TOWER Code Lives Ammo Keys Credits Weapons
Engineering Level 1 FKBSSSSSSDCAAASA751531.000 all
FKHNSDEDSDCAAABL7515125.000 MP3,L1,RFL3
FKBNSDEASDCAAACE75 1529.000MP3,L1
Outdoor Sector 4FJ__________________SB 
Engineering Level 1FKBSSSSSSDCAAASA75 1531.000all
Level 2FL__________________PS 
Level 3FM__________________PP 
Level 4FN__________________PN 


SCIENCE TOWER Code Lives Ammo Keys Credits Weapons
Science Level JGBSSSSSSDCAAASA75 1531.000all
Science Level 2JGBSSSSSSDCAAASA75 1531.000all
JGHGSSEDSDCAAABD75 15118.000MP3, L1, RFL3, P3
JGCJSDEASDCAAACH75 1541.000MP3, L1
Outdoor Sector 3JE________________SC 
Level 1JF________________SB 
Science Level 2JGBSSSSSSDCAAASA75 1531.000all
Level 3JH________________PS 
Level 4JI_________________PP 
Outdoor Sector 4JJ_________________PN 


CIVILIAN TOWER Code Lives Ammo Keys Credits Weapons
Civilian Level 3 EEHBSSSSSDCAAAAC75 15113.000all
EEHBSDAASDCAAADF75 15113.000MP3
Crash Landing SiteEB_________________AF 
Level 1EC_________________AE 
Level 2ED_________________AD 
Civilian Level 3EEHBSSSSSDCAAAAC75 15113.000all


SECURITY TOWER Code Lives Ammo Keys Credits Weapons
Security Level 3 FCBSSSSSSDCAAASI75 1531.000all
FCDBSDEASDCAAADG75 1549.000MP3, L1
Level 1FA__________________SK 
Level 2FB__________________SJ 
Security Level 3FCBSSSSSSDCAAASI75 1531.000all
Level 4FD__________________SH 


STORES TOWER Code Lives Ammo Keys Credits Weapons
Stores Level 3EJDSSSSSSDCAAASA75 1563.000all
EJDCSDAASDCAAADD75 1550.000MP3
Outdoor Sector 2EG__________________SD 
Level 1EH__________________SC 
Level 2EI__________________SB 
Stores Level 3EJDSSSSSSDCAAASA75 1563.000all
Level 4EK__________________PS 


MILITARY TOWER Code Lives Ammo KeysCredits Weapons
Military Level 3EPDSSSSSSDCAAAPK75 1563.000all
EPASSDEDSDCAAABJ75 155.000MP3, L1 ,RFL3
EPAFSDAMSDCAAACB75 155.000MP3, Flame3
Outdoor Sector 3EL__________________PP 
Level 1EM__________________PN 
Level 2EN__________________PM 
Military Level 3EPDSSSSSSDCAAAPK75 1563.000all
Level 4ES__________________PH 
Military Level 3IPIASSSSSDCAAASD75 15128.000all
IPCBSDADSDCAAACI75 1533.000MP3, RFL3


MAIN TOWER Code Lives Ammo Keys Credits Weapons
Main Tower Level 1(Access via Science Level 4)
Main Tower Level 2LAIJSSSSSDCAAASG75 15137.000all
LACJSDADSDCAAACM75 1541.000MP3, RFL3
LAAPSDAISDCAAACD75 1514.000MP3, Flame2
Main Tower Level 3LBIJSSSSSDCAAASF75 15137.000all
Main Tower Level 4HCIJSSSSSDCAAASI75 15137.000all
HCBPSLADSDCAAACB75 1530.000MP3, RFL3, P2
HCAPSDADSDCAAACK75 1514.000MP3, RFL3
Level 2HA__________________SK 
Level 3HB__________________SJ 
Main Tower Level 4HCIJSSSSSDCAAASI75 15137.000all
Level 5HD__________________SH 
Level 6HE__________________SG 
Level 7HF__________________SF 


2 Player Level Codes:

Level 1 Player 2 Player
Crash Landing SiteEBHB S SSSS D CAAA AF-->EBHB S SSSS S DAAA SF
Engeneering Level 1FKBS S SSSS D CAAA SA-->FKBS S SSSS S DAAA PA
Security Level 1FABS S SSSS D CAAA SK-->FABS S SSSS S DAAA PK


Arming at -SD- code:

Player 1all
Player 2MP3, no keys

To convert the other levels, try to change the corresponding 1 player level in this way:

Crash Landing Site Engeneering Level 1 Security Level 1
EBHB S SSSS D CAAA AFFKBS S SSSS D CAAA SAFABS S SSSS D CAAA SK
E C AE E C PS E C SJ
F C AD F C PP F C SI
G C AC G C PN G C SH
H C AB H C PM H C SG
I C AA I C PL I C SF
J C SS J C PK J C SE
K C SP K C PJ K C SD
L C SN L C PI L C SC
M C SM M C PH M C SB
N C SL N C PG N C SA
O C SK O C PF O C PS
P C SJ P C PE P C PP
Q C SI Q C PD Q C PN
R C SH R C PC R C PM
S C SG S C PB S C PL
EBHB S SSSS S DAAA SFFKBS S SSSS S DAAA PAFABS S SSSS S DAAA PK


A much easier way to convert the -DC- code to -SD- can be infered from direct comparison of both codes:

Crash Landing Site Engeneering Level 1Security Level 1
EBHB S SSSS D CAAA AFFKBS S SSSS D CAAA SAFABS S SSSS D CAAA SK
EBHB S SSSS S DAAA SFFKBS S SSSS S DAAA PAFABS S SSSS S DAAA PK
**** * **** * **** ^ **** * **** * **** ^ **** * **** * **** ^


So, change position 10 and 11 to -SD-, leave position 16 unchanged and change position 15 by counting one possible character down.

Level1 Player 2 Player
Science Level 1JFBS S SSSS D CAAA SB-->JFBS S SSSS S DAAA PB
Stores Level1EHDS S SSSS D CAAA SC-->EHDS S SSSS S DAAA PC
Military Level 1EMDS S SSSS D CAAA PN-->EMDS S SSSS S DAAA NN
Main Tower Level 2LAIJ S SSSS D CAAA SG-->LAIJ S SSSS S DAAA PG


To get player 2 fully armed and equiped with 15 keys, change the DAAA-code to SSSS.

For example on Science Level 1:


	    D CAAA SB
JFBS S SSSS S DAAA PB
	      DSAA MS
	      DSSA LN
	      SSSA KP
	      SSSS JM  =  JFBS S SSSS S SSSS JM

If you want to get the two-player -SSSSS- code directly from the one-player -DCAAA- code, count down 85 characters at the -YY- end code.

D C A A A 
|15 steps
S C A A A 
|16 steps
S S A A A 
|18 steps
S S S A A 
|18 steps
S S S S A 
|18 steps
S S S S S 
|--------
Total85 steps


Level 1 Player 2 Player
Crash Landing SiteEBHB S SSSS D CAAA AF-->EBHB S SSSS S SSSS LA

SS-->6 steps (+16)
PS-->22 steps (+16)
NS-->38 steps (+16)
MS-->54 steps (+16)
LS-->70 steps (+16)
LA-->85 steps (+15)


Detailed examples for the code system:

Lives
Code Lives Ammo Keys Credits Weapons
____J__________L15 115.000MP1, L1
____K__________K25 115.000MP1, L1
____L__________J35 115.000MP1, L1
____M__________I45 115.000MP1, L1
FKASNCEABDCAAADH55 115.000MP1, L1
____P__________F65 115.000MP1, L1
____S__________C75 115.000MP1, L1


Keys
Code Lives Ammo Keys Credits Weapons
FKASNCEABDCAAADH55 115.000MP1, L1
_______C_______G55 215.000MP1, L1
_______D_______F55 315.000MP1, L1
_______F_______D55 515.000MP1, L1
_______I_______A55 815.000MP1, L1
_______M______CM55 1215.000MP1, L1
_______S______CJ55 1515.000MP1, L1


Keys
Code Lives Ammo Keys Credits Weapons
EPANSDEDNDCAAACD75 1313.000MP3, L1, RFL3
________P_____CB75 1413.000MP3, L1, RFL3
________S_____BP75 1513.000MP3, L1, RFL3


Credits
Code Lives Ammo Keys Credits Weapons
FKBDMDEAEDCAAAEC45 419.000MP3, L1
___E__________EB45 420.000MP3, L1
___G__________DS45 422.000MP3, L1


Credits
Code Lives Ammo Keys Credits Weapons
FKBDNDEANDCAAADI55 1319.000MP3, L1
___G___________F55 1322.000MP3, L1
___J___________C55 1325.000MP3, L1
___L___________A55 1327.000MP3, L1
___M__________CS55 1328.000MP3, L1
FKBNNDEANDCAAACP55 1329.000MP3, L1


Panzer
Code Lives Ammo Keys Credits Weapons
_____D_________N75 1543.000all, P0
IPCLSHSSSDCAAASJ75 1543.000all, P1
_____L_________F75 1543.000all, P2
_____S________PP75 1543.000all, P3


Weapons
Code Lives Ammo Keys Credits Weapons
EEHBSDAASDCAAADF75 15113.000MP3
______SAA_____CG75 15113.000MP3, P3
______SAS_____BE75 15113.000MP3, P3, RLF3, Flame3
______SSA_____BE75 15113.000MP3, P3, L3, Mis3
______SSS_____AC75 15113.000all


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