Sundog (FTL)

Last modified on January 29th, 2005

Cheat
Hints
Cities and Trade Goods
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Sundog - Cheat

You can get shields for 350 cr to 400 cr, depending where you are. To get them, go to the weapon store and click on the rapid heal, and then click on yes, then instead of clicking on the rapid heal, go right of it, so you are on a blank space. Click now and you'll find a shield which you didn't have before in one of your carrying squares. Though it says "SHIELD", after one hit, it'll say "SHIELD (7)".

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Sundog - Hints

If you're going to try solving Sundog, it's best to create a new character. When buying abilities, take a lot of Charisma and Luck, as they help when avoiding the nasties who plague the game. Replace as many as possible of the missing or broken pieces in your ship with shunts, to conserve as many of your hard earned credits as possible. Certain pieces can't be shunted, so some purchasing is necessary.

Then, fill up on fuel and repair your ship, but don't buy auxiliary fuel, as it'll take up space in your cargo hold. Withdraw all your money from the bank. Buy lots of extra food, but don't overdo it, and store it throughout the numerous lockers aboard your ship. Next Warp over to Woremed, where they have the best illegal equipment that credits can buy. If you don't know how to warp yet, then don't use these hints, but first become more familiar with the game.

Once on Woremed, peek in the bank and see if there's any more money stashed there (a litle more couldn't hurt). Find a bar, and ask the bartender for information on buying a Cloaker and then a Ground Scanner. Replace a Cryofuse in the force shield with the Cloaker, and replace a Scanner in Pilotage with the Ground Scanner. The Ground scanner lets you see a few cities missing from your maps as well as how to get to them. The Cloaker makes you invisible when your shields are on.

You might as well Start your wheeling and dealing on Woremed, since you're already there. Buy as much as you can, and fly to another city by selecting Navigate and choosing City To City. Sell, everything you have, because this is the only way for you to get credits to finance your mission. Check if the warehouse has any Cryogens, and take note of whatever else is there too. Don't buy any goods now, but collect the Cryogens and take them back to Jondd. One of your last actions should be to to pick up all the cash that's left on Woremed. There are other means of banking, but direct cash transactions are easier and less bothersome. If you don't take your dough with you, then you won't have anything at all back on Jondd.

Once you get back to Jondd, buy a LOT of food, which you'll need while travelling in the wilderness. Leave Drahew, and hunt around for "The Lost Colony", known as Banville Center. Once found, your Ground Scanner will store its position in memory, and you'll be able to land directly there. Visit their warehouse, and find out which goods they need. Remember to store your cryogens there, too.

From here on, it's just a matter of finding where the goods are that Banville Center needs. Just keep flying around picking up credits and the needed goods. However, a certain low class element (pirates) also roams the spaceways! When faced with pirates (you'll hear the alarm, believe me) select Tactical. The least damaging (to you) method of dealing with the buccaneers of the spaceways is to wait for them to close in (remember that your ship is moving), and then try to Communicate. Refuse to deal with them, and Bluff. This usually doesn't work. So if not, select Cloaker from the menu, which will make you effectively invisible. When the pirates reach the center of the screen, they'll warp off. Shut off the Cloaker as quickly as possible as it's a real gas guzzler. The pirates will leave you alone if your cargo hold is empty, or carrying cryogens.

If you're the more agressive type, and hate to see these pirates walk all over you, then you'll want to pick up a Concentrator and an Autoslew on Woremed. Put the Concentrator in your gun panel, and the Autoslew in the tactical panel. Pirates don't work alone as a rule, while you do. They have the advantage in numbers, so don't push your luck. If you feel like a fight once in a while, then go ahead, but don't make it a habit.

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Sundog - Cities and Trade Goods

NOTE: Most everything can be found at every Exchange.

SystemPlanetCityStarportTrade Goods
JonddJonddDrahew YesAntimatter
Oddburg Art Objects
Esposito Biochips
Darvilton Cancams
Dranning Chronographs
HeavyLighteningYes Clothing
Ft.Ligon Comgear
Ft.Savon Droids

SystemPlanetCityStarportTrade Goods
LafserTcanaIfwerl/Tennow YesExotic Metals
Storel Fruits/Vegetables

SystemPlanetCityStarportTrade Goods
GloryGloryILagosal YesFurs/Silks
Abran Gems/Crystals
Abundan Gold
Paran Grains/Cereals
Corian Handweapons
GloryIIFielnoYes Meats
Gennewa Nullgravs
Jemba/Loth Organics
GloryIIIDarkYes Pharmaceuticals

SystemPlanetCityStarportTrade Goods
ShootShootShoothan YesRadioactives
Knuth Rare Earths
Temlonton Seeds/Sprouts
Waslat Spices/Herbs

SystemPlanetCityStarportTrade Goods
New ShootNew Shoot N'WaslatYesSilichips
New Tenal Stock Embryos
Wildera Stimulants
N.Shooth Sunsuns
Tranel Synthesizers
Edrired Wood/Fibers
HellSheolYes 

SystemPlanetCityStarportTrade Goods
KolManDaaKalaMan Yes 
Daa  
New Davya  
Chalne'ij  

SystemPlanetCityStarportTrade Goods
SosaiD'helroN'ljones Yes 
J'behjon  
N'kander  

SystemPlanetCityStarportTrade Goods
WoremedW'orradSheshco Yes 
Aylika  
Zadansa  
Alran  

SystemPlanetCityStarportTrade Goods
JadulKrakorusMalesti Yes 
Illdono  
Pelako  
D'esgid  

SystemPlanetCityStarportTrade Goods
FerrFerrFerring Yes 
Lonax  
Barnun  
Bantin  
FerrwyckIndustronYes  
The Mines  
SnowballIceboxYes 

SystemPlanetCityStarportTrade Goods
EnlieEnliahPlepa Yes 
Tuie  
HepahHepahArlenair Yes 
Velanie  
Essoit  

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