
The play of Labyrinth of Time is mostly finding something in one part of the maze to use in another part. You needn't play it in exactly the same way that the original authors did. When you are told to go to a certain place, it should be connected to the place you're already in and shouldn't be hard to find. You will only be lead to a place once. After that, you will simply be told to go there. You will be looking at and taking everything, in order to get the most out of the game. Use the built in map to assist you in finding your way through the mazes. When wandering around the various levels and areas of this game, click the eye icon on the various walls and lights etc., there are some very nice pictures in this game.
The game begins in the subway car and all you have in your inventory is a single quarter. Use this coin in the pay phone at the end of the hall in the 50's Diner on the upper level. First, exit the subway car by the west exit and walk into the hotel.
When you first enter the hotel there will be two doors, one you can open and the other is locked. Enter the one you can open and look around. There's nothing of importance happens here, but it is worth checking out. You will return to the locked door later, after you've found the key. The only other room of interest is Number 14. The other rooms can't be entered as they have "Do not disturb" signs on them. Number 14 is the room with the wardrobe in it (which is locked) and the key to it is located in the western town on the upper level. The one other door you can enter on this level, is the door to the mirror maze, which is located across from the elevator which is in the south hallway of the hotel. For now we will go to the western town and get the key for the wardrobe. To get to the western town, go up in the elevator.
The door you see straight ahead of you goes to the theater. Go through there for now and walk through the balcony section, then out the other exit. This will take you to a wall. Notice the slider puzzle on the wall. The correct alignment for the slider pieces is located in the construction site at the end of the hedge maze on the upper level. When you eventually find this area, you will line up the pieces in the right sequence and the wall will open. Now go back to the lobby by the elevator, the door to the detective's office is locked you will get the key for it later.
Now turn right and you'll be facing south. Walk through the doorway and down the hallway. Notice the temple floating in the air as you exit the hallway. This is your ultimate objective. Now turn right and head across the crystal cliffs, through the cave entrance and down the tunnel. At the end of the tunnel, turn left and go through the multicolored doorway into the railway car. Have a look around the railway car and the town. The locked door at the west end of the railway car is never opened, at least the author never found a key for it. The door at the east end of the railway car gives you another view of your objective. The only places of importance are the newspaper office, the sheriff's office and the mine tunnel. Slip into the sheriff's office and open the desk drawer. Look in the drawer and take the brass key inside. While you're here, stop into the saloon and grab the bottle of whiskey. You can drink from it periodically if you wish.
After you've finished exploring, return to room 14 in the hotel. Open the wardrobe and look inside. Take the journal and the card. The journal has an interesting story in it and will later reveal a clue when you have accomplished a couple of tasks (more on that later). The card is used to turn on the various teleporters in the game. For now we will head for a teleporter, which is located at the end of the mirror maze. Go to the doorway across from the elevator and walk inside.
Go to the doorway across from the elevator and walk inside. Now go through the insanely laughing clown's mouth and follow the map below. When you get to Morgan in the center of the maze, do not use your quarter in him unless you save your game first. If you put your quarter in before saving your game, he will tell you, "You will wish you had that coin back" and then you will have to start over as you can not finish the game without that quarter. So save your game first and then plunk in your quarter and watch the animation.
[R]--[R]--[R] [R]--[R]--[R] R = Room
| | | | M = Morgan
[R]--[R] [R]--[R]--[R] [R] CR = Control Room & Teleporter
| | | | | CM = Clowns mouth
[R]--[R] [R]--[R]--[R]--[R]
| | |
[R]--[R] [R]--[M] [R]--[R]--[CM} <- Entrance to mirror maze.
| | |
[R]--[R]--[R]--[R]--[R]--[R] N
| | | | W | E
[R]--[R]--[R] [R]--[R]--[R] S
|
[CR]
Once you make it through the maze you can use the card key in the teleporter slot. You must press one of the buttons to teleport after using the card key. The green (might also be yellow) button will teleport you to the library, and the blue button will teleport you to the museum.
Pressing the blue button takes you to the museum where you should pick up the alien belt (the author never found a use for this, outside of the fact that it flashes). There are also three levers here. Pulling the levers will place or remove bridge sections. They are also used in conjunction with some other levers later in the game.
Pulling the left lever will remove a bridge section from the mine and the one under the subway causing the subway car to be crushed. But don't despair as it can be 'pumped up' with the bicycle pump, which is found in a toolbox at the construction site on the upper level after you solve the slider puzzle. You have to crush the subway anyway to get an item you need. After the car has been crushed and you pump it up, check out the legs sticking out from under the subway car. Also as mentioned later in this walkthrough, the author played two complete games and one time the subway was crushed and the other time it was not. It was assumed that pushing the left lever back up causes the subway car to be crushed as you replace the bridge section when you do this and it is sitting on top of the subway car. When you leave here, ensure all levers are down.
Next press the green button to teleport to the library, the orange button takes you back to the control room. The cave and the mountain road can be reached by teleporting from the southern-most room of the library. The first time you exit the cave and walk across the road, you will narrowly dodge the falling rocks and they won't injure you. However, to recross you must be wearing the helmet, which is found in the southeast corner of the medieval maze. You will not be able to pass the rocks if you aren't wearing the helmet. Safety first!
After crossing the mountain road and dodging the falling rocks you will be facing east in a Cretan hall. Walk down the hallway and go through the doorway. You will be in another Cretan hall, there are two exits from this hall. If you turn left you will end up on a bridge platform, this is were you will cause pieces of a bridge to appear to get to the doorway in the temple. For now turn right and go through the doorway, you will be in the Cretan Palace, have a quick wander round and take the Labrys which you can find in the central room inside the large circular well. Also note the design on the door in the palace, you need to place an artifact there from King Minos tomb. Below is map of palace.
[CH]
| N
[R]-[R]-[R]-[C] R = Room
| | | CH = Cretan Hall W | E
[TR]-[R]-[W]-[R] W = Well with Labrys
| | | C = Courtyard to Medieval maze S
[R]-[R]-[R] TR = Throne room of Minos
The maze is located on the middle level to the east of the cave and the Cretan palace. To navigate through the maze, get the helmet, and exit maze, follow the map below.
[WC]
|
[R]-[R]-[R]-[R]-[R]-[R] R = Room
| | C = Courtyard from Cretan Palace
[R]-[R] [R]-[R]-[R]-[R] H = Helmet
| | | WC = Weird Cave, to 50's Diner
[C]-[R] [R] [R]-[R]-[R]-[R]
| | | |
[R]-[R] [R] [R]-[R]-[R] N
| | | |
[R]-[R] [R]-[R]-[R]-[R] W | E
| | | |
[R]-[R]-[R]-[R]-[R] [H] S
Upon exiting the Medieval Maze you will be in a weird cave. Go through the doorway in front of you. After climbing the stairs, the first object you'll find is a can of paint. This is very important so be sure to take it. Now turn to your right and enter the diner. Have a look around and check out things, but do not use your quarter in the jukebox. After checking out the diner, exit near the sign for the telephone. Head down the hall to the pay phone (another view of the temple), drop your quarter in the slot on top of the phone. After inserting the coin in the slot, thirteen coins will fall on the stool underneath the pay phone. Pick up the quarters. Use a coin on the jukebox, and get the silver key from the coin return. After retrieving the silver key, return to the pay phone and put a quarter in the coin slot for the pay toilet. Now enter the hedge maze.
[CS]
|
[H]-[H]-[H]-[H]-[H] [H]-[H] CS = Construction Site
| | | | | H = Hedge path
[H]-[H] [H]-[H] [H]-[H]-[H] D = From 50's Diner
| | | |
[H]-[H]-[H]-[H] [H] [H]-[H]
| | | | |
[H]-[H]-[H]-[H] [H]-[H] [H] N
|
[H]-[H] [H]-[H]-[H]-[H]-[H] W | E
| | | | | |
[H]-[H]-[H] [H]-[H]-[H]-[H] S
| | | | |
[H]-[H] [H]-[H]-[H]-[H]-[H]
|
[D]
You'll enter a construction site after dashing through this maze. Take the screwdriver lying on the workhorse and jot down the numbers on the west wall. These numbers are the solution to the theater slider puzzle. You also have the silver key. It's time for a long walk back to the detective's office on the middle floor. On the way through the Mirror maze you can plunk some quarters into Morgan and he will give you some advice in the form of riddles. See below:
Use the silver key to open the detective's door and take the iron key, which will open the jail cell in the sheriff's office. I never found a use for the Falcon statue or the notes. Just hang onto the key for the jail cell at the moment, as you do not really need it until later near the end of the game. But you may check out the jail cell and get the gun under the blanket, although the gun is never used in the game. You can also do this later near the end of the game.
| Slider Puzzle | |||
|---|---|---|---|
| 7 | 2 | 9 | 10 |
| 1 | 11 | 5 | 13 |
| 8 | 15 | 14 | 12 |
| 3 | 4 | 6 | |
Once you solve the puzzle, the wall will open revealing another entrance to the construction site. Look inside the toolbox to get the gold key and the bicycle pump. The author never found the spigot for the keg. Once you have the golden key, you can open the locked door in the hotel across from the washroom. Note the door in the rock wall with the combination lock. Note the message on the wall in the servant's room. There is a blank sheet of paper in the closet, which you must use with the printing press in the western town on the upper level. The author never found a use for the broom, bucket or teapot. Once you have printed the newspaper, return it to the servant's room and place it underneath the sign on the wall. Also while you are in the Western Town, go into the mine and push the mine cart down the tracks. It will crash through the door as the bridge section has been removed by pulling the left lever down in the Museum. While there get the lantern behind the door and you can get the sword in the stone and become the King of England. No use was found for doing this.
Next you're going to need the shirt, so return to the subway car and pump it up with the bicycle pump. Hm, the author replayed the game as the solution was written to ensure correctness and the subway car was not crushed. There were still some legs sticking out from under the subway car, but this time there was a different message when the the legs were inspected. With the subway car crushed and pumped back up the message said "You don't seem to be in Kansas anymore". This time the message was "You wonder if Minos will get your little dog too". The only thing I can remember doing different in the museum was to leave all three levers pulled down. In the original game, all three levers were not left down. Also if you pull the left lever down and then push it back up, you will see the bridge section lying on the crushed subway. Though this could be what crushes the subway, by pushing the lever back up the bridge section does (remain?) in the subway Hm. Once the subway car is restored, go south to the locked door. The door can be opened by unscrewing the screw in the latch with the screwdriver and then taking out the screw. Once you remove the screw you can open the door and enter the city streets. If you still have a quarter left you can buy a newspaper, but no use was found for it. Nor were any keys for the doors on the street found. Actually all you can do is walk down the street and attempt to cross the intersection, where you fall down to the bottom of a well. Now walk ahead and you will be in the main room in the Surreal maze. You will be facing the chair and the TV. Follow the directions below exactly and you will make it to the Ziggurat.
On the third south you will be in the main room again, but that is okay, after all it is a surreal maze, on the fifth south you should be in the room with the red brick wall and pulsating black doorway. Also the frame around the doorway should be wood curved at the top. When you turn to the west you should be facing the stone doorway with the curved top. After three wests you should be back in the red brick room facing the stone doorway. Now if you did it correctly turn and enter the Ziggurat. If it didn't work try it again. This is the most reliable way I found to find the Ziggurat. Now head west and go up the stairs and push the column you find there. After the column is moved it will open the two doors halfway down the stars. Go down the stairs and enter the left-hand door. Time to turn on that lantern, and follow map below. For now do not move the red switch as you will be teleported after moving any switches in the Ziggurat and you might as well have the shirt with you. The three switches you find here operate different parts of the bridge in conjunction with the ones in the museum. So go to the yellow lever, pick up the dirty shirt and push the lever. Also on the map were it shows there is an entrance to another room, the author never got in there. If you left any of the two right levers in the museum up, not sure which one there will be a bridge section leaning against the wall.
[W] W = Well
____|_ SM = Surreal maze
| | Z = Ziggurat outside
| SM | M = Mayan Ziggurat inside
| | R = Red Lever
-[M]-[R]-[M] |______| Y = Yellow lever + dirty shirt
| | | P = Purple lever
[M]-[M] [Z]-[Z]-[Z]-[Z]
| | | N
[Y]-[M]-[P]-[M]
W | E
S
You will now find yourself on the bridge platform with one section of the bridge in place. The dirty shirt must be taken to the laundry chute on the upper level in the hotel and dropped inside. The shirt will appear, clean and pressed, later in the servant's room under the sign.
Now how is the combination lock opened? Well, the combination to the lock can be found in the journal which you found in the wardrobe in the hotel on the middle level. However, the combination will only appear after you have cleaned the shirt and put the newspaper you printed under the note in the servant's room. The locked door will allow access to King Minos tomb. Now at this point when you read the journal, the number may be wrong. The combination is the date for the last entry. In the author's game, the date was 4/8/12, which is obviously wrong as the year does not follow the rest of the journal. The correct combination is 4/8/72, don't forget zeros in front of the 4 and 8. Open the door and enter King Minos tomb. Wander down to the sarcophagus and open it. Pick up the Cretan ornament. There is also a pith helmet, that can be picked up, but again, the author never found any use for it. Place the ornament in the door in the Cretan palace. Once opened, move the throne and take the other can of paint.
Now you will have to return to the Ziggurat and pull the purple lever to place another section of bridge. After pushing the lever you will be back on the bridge platform with two sections of the bridge in place, with one more to go. Now again make your way to the Ziggurat and pull the final red lever. Hurrah you are once again on the bridge platform with your bridge completed.
Head to the museum and look inside the broken display case. There will be something there. It appears only after the bridge is finished. Take the Mayan Talisman and head for the bridge. Oops, ended up in jail for theft did we, never fear you have a key. If you haven't been here before, check out the gun under the blanket. Now release yourself from jail and head for the bridge again. Once there, cross over and enter the maze center. You will be facing the minotaur. Notice the light shining on him? Get rid of the light by painting over the mirrors. Now place the Labrys in the indentation were the minotaur's head was and then use Mayan Talisman on the pyramid keystone. It will be blasted to pieces. Sit back and enjoy the ending animation.
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