| 01 | The ruins of Heslon | 34°#E | 12°S | 08 | Marlot | 29°W | 28°S | |
| 02 | Asraela (in lake) | 19°E | 04°S | 09 | Trubly (island) | 59°W | 17°S | |
| 03 | Rastun (mountains) | 45°E | 07°N | 10 | Shrine of Might | 67°E | 19°N | |
| 04 | Lothian castle | 07°W | 18°N | 11 | Wenhea | 62°E | 25°S | |
| 05 | Larkspur | 56°W | 26°N | 12 | The evil castle | 67°E | 10°S | |
| 06 | The mountain cave | 57°W | 16°N | 13 | The magic tree | 67°E | 27°N | |
| 07 | Forlorn castle | 17°W | 13°S | 14 | Shrine of Protection | 17°W | 29°N |
First, visit Larkspur. Take the rope from the girl in the extreme upper right corner. Then travel to the Lothian castle, where you should go along the central corridor leading to King Lothian, but go through the door that leads to the brig instead.
Talk to the prisoner standing right next to the bars, and he will give you a key. Leave the castle and go to Rastun, where you get a lantern from a man in the upper left corner area (in the mountains). Next go to Asraela, and take the axe in the hut.
Go to the Forlorn castle and enter using the key. First go to the garden in the very center of the first floor. Take the rose. Now you might use the key to go into the dungeon, where the Orb of Sight is to be found, but you need only go to the second floor and take the compass from the man in the observatory. Use it to become familiar with the coordinates.
Finally, talk to Lord Forlorn and say "yes". Leave the castle and go to Wenhea, where you must give the rose to the pretty girl. She will give you her mirror in return. Go to the ruins of Heslon, where you must kill the Medusa with the mirror before entering. Grab the unicorn with the rope.
If your inventory seems full, go back to the Forlorn castle and say "yes" to Lord Forlorn, which will relieve you of the mirror. Otherwise just go to Marlot, where you should show your gemstone to the man selling ships (unless you've got 5000 gold to spare!), and he will give you a ship.
Board the ship. There's no need to visit Trubly, but go to the mountain cave instead. Enter with the lantern and find the wizard. Talk to him and he will give you an amulet. Use it. Then go to the magic tree, possibly visiting any shrines along the way. The chant for the Shrine of Protection is "SUKANG" and for the Shrine of Might is "JINSOM". You can now safely walk along the marsh, thanks to the amulet. Chop the tree with the axe, and return to Forlorn castle for the final time.
Give Lord Forlorn all that he wants, and he will give you a horn. Return to your ship and go to the evil castle, which you enter with the horn. Now take a good look at a map (or draw one of your own) and memorize the traps. They take away from one to seven health points each time you set one off. To progress, you must set at least some of the traps off. NEVER SAVE A GAME WHEN YOU ARE ON A TRAP!
Find the stairs and descend. Now find the potion and get it, but don't drink it yet. Instead go to the evil sorcerer and then drink the potion, which will cure all your wounds. Talk to the sorcerer. Kill him and take the spell book that remains.
Return to your ship, sail to the Lothian castle and enter. Go to King Lothian and use the spell book on him.
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