| Object or Being(s) | What to Do |
|---|---|
| Tree | Climb it to obtain the staff. |
| Ice | Light the pipe, then put the pipe on the ice. |
| Boulder | Unroll the carpet and put it under the boulder and say "Rise". |
| Orc | Show it the gold bar. Go north and throw the bar into the moat. |
| Vial | Pin your nose with the clothespin before getting it. |
| Scale | Drop everything you can take on the scale (including the plaque). The pail needs to be filled for extra weight. Put the block in the pail before filling it on the bridge. |
| Coin | Wrap it with the wrapper, then pick it up. |
| Ogres | Give them the coin. |
| Glass | Cut it with the crown (for some reason this only works after you've loosed and bolted the gates with your staff). |
| Beast | Give the meat to it. |
| Ruby | Put it on the crown, then wear the crown. |
| Vase | Break it for a sales tag. |
You start in a pleasant clearing, where a large tree looms above. Climb up and get the staff. Climb back down and go west to the Squynchian Home. Get the candle and doormat. Get the key from beneath the doormat. Go west into the bedroom. Get the vase and pipe. Shaking the vase reveals something inside. Don't be tempted to break the vase. Go east, then north to the top of the well. Descend and get the block, while a note flutters to the ground. Get and read the note for an amusing message, then drop the note. The bottom of the well is covered with a thin layer of unbreakable ice. Light and smoke the pipe, then drop the pipe. The ice melts, revealing a carpet. Get the pipe and the carpet. Examine the carpet and read the label for the operating instructions. Taking the carpet reveals a trapdoor. Open it and enter to find and get a pail.
Go up twice, then east, and north into the Boulder Room. Examine the boulder, then look beneath it to spy a small hole. Unroll the carpet and put the block on the carpet. Slide the carpet under the boulder and say "Rise", whereupon the carpet and boulder fly off revealing the exit. Go north and open the door. Enter the Pirate Cove, where there's a flagstaff and a silver coin. Get coin (it turns to gold when you try to take it) and you're unable to move. The coin slips through your fingers, so leave it for now. Go east into the gloom, where you can see a revolver. Get the gun to reveal a bar of gold embedded in an "X". Get the gold. Type "Get block" to cause a block of stone to appear.
Head west, south twice, then east to get in front of the castle, where the drawbridge is being guarded by an Orc. Show the gold to the Orc. Go north to the moat and toss the gold bar into it. The Orc will go in after it be destroyed! Go south, then east onto the drawbridge. Put the block in the pail and fill the pail with water. Go east into the Waiting Room. Get the wrapper and lunchbox. Examine the lunchbox to learn that it's closed. Unlock the lunchbox to dislodge a nasty appearing piece of meat. Get the meat, then go east twice to the east end of the hallway. Get the spray can and examine it. Head west, then south into the Royal Laundry Room. Examine the clothesline to see a clothespin. Get the clothespin and as you do, a laundry maid enters and explains how to use it.
Go north, then west thrice, and north in front of the moat. Use the clothespin on your nose (to deaden the smell), then go north atop the cove, and get the vial. Go south, west, then north, then wrap the coin (once it's in a wrapper, it's safe to take). Get coin and go south, east, south, east twice, and north in front of the Crown Room. Read the plaque and examine the red emblem over the door. Drop the key, clothespin, and vial. Stand on the scale and drop all. Go down and get the plaque. Stand on the scale and wait until a voice says "oof". The red emblem, above the door, turns green, and the door opens. Drop the plaque, and go down, then east into the Crown Room. Get the Crown and examine it to find a hole in the center (something's missing). Go west and drop all. Get the Crown and stand on the scale. Get the staff, meat, candle, and coin.
Head down, south, then west thrice into the clearing, and south. Give the coin to the Ogres to paralyse them. Go east into the cave and examine the gates. Close the gates and slide the staff through the rings. Examine the cage to find a ferocious beast inside. Try to get the ruby, but you can't because it's completely surrounded by glass. Cut the glass and get the ruby, causing the beast to rush out. Feed the meat to the beast. Now you can get the ruby. Put the ruby in the Crown and wear it. The iron gates burst open and the light of Franklore surrounds all the nasties and begins to shrink them. You collapse and when you wake up, you're in the Royal Crown Room. Squeeb bounces in and addresses you as "Your Highness" as you're still wearing the Crown. You've been Squynched with a final score of 250 out of 250!
| Key | Description | Notes |
|---|---|---|
| 001 | Clearing | TREE, PAPER, Up to Top of Tree (007) |
| 002 | Squynchian Home | CANDLE, DOORMAT (KEY) |
| 003 | Well | Down to Bottom of Well (004) |
| 004 | Bottom of Well | BLOCK(NOTE),ICE(CARPET,TRAP),Up(003),enter trap(005) |
| 005 | Through Trapdoor | PAIL, Up to Bottom of Well (004) |
| 006 | Bedroom | PIPE, VASE |
| 007 | Top of Tree | STAFF, Down to Clearing (001) |
| 008 | Cove | BOULDER (HOLE), remove boulder to go north |
| 009 | Cove | COIN, FLAGSTAFF |
| 010 | Gloom | GUN (BAR OF GOLD), LOOSE BLOCK |
| 011 | Entrance to Cave | Paralyse OGRES to go east to In Cave (012) |
| 012 | In Cave | BEAST, CAGE, GATES, RINGS, GLASS, RUBY |
| 013 | Front of Moat | |
| 014 | In Moat | |
| 015 | On Top of Cove | HERMIT, VIAL |
| 016 | Front of Castle | ORC must be absent to go East to (018) |
| 017 | In Moat | |
| 018 | Drawbridge | |
| 019 | Waiting Room | WRAPPER, LUNCHBOX (MEAT) |
| 020 | Outside Crown Room | PLAQUE, Use SCALES (see sol) to go east to (021) |
| 021 | Crown Room | DIAMOND CROWN |
| 022 | West End of Hall | |
| 023 | Laundry Room | CLOTHESLINE (CLOTHESPIN) |
| 024 | East End of Hall | SPRAYCAN |
| 025 | Top of Stairs | Down to Dungeon (027) |
| 026 | Garden | |
| 027 | Dungeon | SKELETONS, Up to Top of Stairs (025) |
Map:
004--(*) 009--010 | | | | | | (*) 003 007 (*) 015 020--(*)--021 | | | | | | | | | | | | 005 (|) (*) 008--013--014 (|) 025--(*) | \ | | | | \ | \ | | | | \ 006--(-)--002--(-)--001--016--(*)--018--019--022--024--026 027 | | | | | | (|) 017 023 | | 011--(*)--012
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