Might And Magic III: Isles Of Terra
(New World Computing, Inc. and U.S. Gold/New World Computing)
Last modified on April 25th, 2005
Original solution by Wong Chee Kong, 11/21/1991.
Updated by VOLUME (benghai@iss.nus.sg)
Objective
The objective of this game is to locate Sheltem and reactivate the space shuttle. This will allow you to go after him in Might & Magic IV.
Basic survival techniques
Notes
Ultimate Power Orbs will be referred to as UPO's, throughout the text.
Program Bugs
If you exchange items inside an inn, they will be lost forever. Instead, do all your exchanging outside. If you are exchanging one or more items with a character who is not in your party permanently, include him or her in your party and leave the inn. Then perform the exchange and re-enter the inn.
There is one square in area F2 where the game freezes.
When you find the brother Zeta (of Alpha, Beta, Gamma, and Delta) in the Arachnoid Cavern, he's supposed to give you the name of his missing brother: Epsilon and to reveal the date (day 99) when the Shell of Serenity can be retrieved. Due to a known bug in the program, he won't tell you anything.
Usage of Spells
There are a couple of spells that are extremely useful. When using them correctly, it can save you lots of trouble and speed up game play.
- Beacon - VERY important spell. Casting it, places a marker in the current location. Casting it a second time, you can return to that location, or set a new one. Note that not all places allow you to cast this spell.
- Etherealise - a very good spell. Allows you to walk through doors and traps. Good for avoiding those traps that are placed around the corner or just behind a door. For traps around the corner, cast etherealise, then side step to move away from the trap. In a dungeon, don't bash down all the doors. Cast etherealise to get through a door, and the monsters won't be able to follow you. Heal your party and go back for the monster(s). Great way to take cover.
- Implosion - does 1000++ points damage to a single enemy. Works best against those tougher opponents.
- Jump - lets you skip the single square just in front of your party. Use it to avoid those swinging blades, pits, etc.
- Recharge item - another great spell. Find some items that cast some spells you wanted a lot but don't have enough spell points to cast (e.g. a medal of implosion, walk on water, etc.).
- Teleport - a much better spell than jump, allows you to move up to nine squares ahead. Works in both dungeon and wilderness.
- Town portal - a very useful spell. It allows you to go back to any one of the five towns.
- Walk on water - allows you to travel on water for a day. Only a druid or ranger can cast this spell.
- Wizard eye - great spell to have, good for exploring.
Travelling great distances
You'll quite often need to travel to locations that are quite far away. Knowing how to save time is very important, especially when you want to keep the temporary effects of the fountain (i.e. you must be able to go anywhere from any place and complete your mission within a single day).
Each town has a mirror that can teleport you when you say the right word. By using the mirror, you can always go to a town or place that's near your destination. Once reaching it, you can either walk or teleport to your destination.
| Word | Teleports you to | | Word | Teleports you to |
| ARENA | fight in arena | | HOME | Fountain Head |
| DOOMED | Swamptown | | REDHOT | Blistering Heights |
| FREEMAN | Wildabar | | SEADOG | Baywatch |
These four words (EARTH, FIRE, AIR and WATER) can be spoken at any mirror portal to transport your party to the respectively named isles.
Enter "DOE MEISTER" to be transported to a Secret Room in Dragon Cavern. The room contains a vast and secret hoard of gold which belonged to long dead dragons. Use Lloyd's Beacon or Mr. Wizard to leave the secret room, or perish in an eternal trap.
Enter "ORB MEISTER" to enter the twisting passages beneath the pyramids, where you can obtain a King's Ultimate Power Orb. Grateful kings offer much experience for the return of such orbs.
Enter "BLASTOFF" to view the award winning End Game sequence, after which you may restart the game and continue your adventures throughout the Isles of Terra.
Hints and tips
If your level is low, get a temporary increase to your statistics, and then try again. Donate to a temple to be blessed. The number of times you must donate is relative to the current day. The amount of blessing you receive, is also proportional to the amount you donate.
There are many fountains that increase your statistics temporary. Once you have found them, note down their locations, because you'll need to visit them often when you aren't strong enough. Leave a beacon at the place where all the tough guys were, then visit temples, fountains, etc. Once you think you are strong enough, cast the beacon spell again to go back to those guys. See the part on travel to shorten your time needed when you intend to visit many fountains.
The total strength of your first two characters is used to determine success or failure in bashing down a door. So, try to let them have the
strength increases whenever possible.
When you can't pick a lock, you can either bash the door down or cast Etherealise.
Items List
Tired of paying hard-earned money to have your items identified? Frustrated with forgetting exactly what's so special about a Pearl Ring?
Well, here's a partial list of items. The original list was Copyright (c) 1991 by Andrew C. Hatchell.
To use the list, look up the basic item in the first list, then refer to the second list of modifiers. Classes of KPACSTNBDR refer to Knights,
Paladins, Archers, Clerics, Sorcerers, etc., respectively. Damage and to hit modifiers apply only to weapons, and the modifiers in the AC column only apply to armor. Modifiers in the resistances/attribute modifiers column apply to both weapons and armor (thus an Armored weapon gives +4 AC).
"?"'s indicate unknown quantities (in other words, the original author hadn't found a flaming weapon or diamond armor). This list should
have everything a beginning party is likely to find.
Ranged Weapons
| Item | Classes | Damage |
|---|
| Crossbow | KPA--TNB-R | 4-8 |
| Long Bow | KPA--TNB-R | 5-10 |
| Short Bow | KPA--TNB-R | 3-6 |
| Sling | KPA--TNB-R | 2-4 |
Armor
| Item | Classes | Damage |
|---|
| Chain Mail | KPAC-T---R | +6 |
| Leather Armor | KPAC-TNBDR | +3 |
| Padded Armor | KPACSTNBDR | +2 |
| Plate Armor | KP-------- | +10 |
| Plate Mail | KP-------- | +8 |
| Ring Mail | KPAC-TN--R | +5 |
| Scale Armor | KPAC-TNB-R | +4 |
| Splint Mail | KP-C-----R | +7 |
Guided Tour
Towns
Fountain Head - HOME(A1)
- Buy a pass into Ravern's Guild (only for those who can cast spells).
Obtain all spells available. Go to the ARENA at the mirror portal to gain experience points.
- Learn Map maker skill.
- Store gold and gem in the bank and earn interest on them.
- Find skulls and give them to the skull master. Give 20 skulls to the miser to get the password to reach the rat king.
- Go to the cavern and save the good spirit from King Rat (RATS). Learn all the skills available in the cavern (swimming, direction sense, and
danger sense).
- Approach all the fountains after you have saved the spirit. Exchange the gold for experience points at one of the fountains.
Baywatch - SEADOG(A3)
- Get a pass to the Albatross' Guild. Learn all the spells available. Obtain the mountaineering and pathfinding skills. Having two persons with the same skill will enable you to cross forests and mountains.
- Look for the brothers: Alpha, Beta, Gamma, Delta and Zeta. Due to a bug in the program, you'll never complete this quest.
- Wish at Nymph fountain many times and you will get lucky.
Wildabar - FREEMAN(B4)
Get a pass to Falcon's Guild.
Swamptown - DOOMED(E2)
- Get a pass to Buzzard's Guild.
- Say "MIRROR" and "STAIRS" to Yad and Yud respectively.
Blistering Heights - REDHOT(D3)
- Get a pass to Eagles' Guild.
- Visit the four statues and get magically enhanced with resistance to fire, poison, electricity, and cold.
Castles
There are a total of thirty one UPO's in the game. You'll need to give eleven UPO's to one of the kings. It's doesn't matter who you give them to. But bear this in mind, if you give eleven UPO's to the Good, all party members change their alignment to GOOD, and the other two castles are
destroyed. Approach the kings carefully as you don't give them ONE UPO at a time, but rather the king takes all you are carrying (e.g. don't bring five UPOs with you, if you only intend to give one away). Upon giving eleven UPO's to any one of the kings, you'll be allowed to walk past the force field to reach the end of the game. A message saying "Only the worthy shall pass" is at the entrance of that door.
Whiteshield (A1)
- Give UPO's to King Righteous. Earn one million experience points for each orb.
- Return the Artifacts of Good to the advisor.
- Say "JOABARY" to enter the cavern. Say "SMELLO" to open the magic chests.
Blood Reign (B4)
- Give UPO's to King Chaos and the Artifacts of Neutral to the advisor.
- Say "OGRE" to enter cavern.
- The clues are:
| Clues | Letter sounds |
|---|
| In | N |
| Oh | O |
| Are | R |
| Tea | T |
| Eye | I |
| Sea | C |
The letter sound that each clue word makes is: N O R T I C (i.e. In = N, Oh = O, Are = R, etc.). Use "NORTIC" to open magic chests.
Dragontooth (E1)
- Give UPO's to King Malicious (Evil) and Artifacts of Evil to the advisor.
- Say "TWENTY THOUSAND" to enter the cavern and "ELEVEN" to open magic chests.
Greywind (C4)
- Here's how you solve the puzzle:
| Start with | becomes | becomes | ends as |
| RANGER -> | RAN GER -> | RAN REG -> | REGRAN |
| ARCHER -> | ARC HER -> | ARC REH -> | REHARC |
| CLERIC -> | CLE RIC -> | CLE CIR -> | CIRCLE |
- Do NOT dig any gold in the cavern, or you'll lose all your gold. Invert all four sand glasses. Strike the gong.
- Release the spirit of Greywind and obtain the first half of the initialization sequence to activate the space shuttle: 645.
- Sit on thrones on the fiftieth day to get treasure.
Blackwind (D4)
- Say "TEN" to enter the cavern.
- Pay tribute to all three statues in the cavern. Approaching the statues requires careful technique. It is best to trace your steps carefully or you'll be teleported all over the place.
- Release the spirit of Blackwind and obtain half of the second half of the initialization sequence to activate the space shuttle: 231.
- Sit on thrones on the sixtieth day to get treasure.
Caverns
Cyclops (B1)
- A character must be magically enhanced before entering this cave.
- Obtain a green key (for the Halls of Insanity) and a red warrior key (for the Dark Warrior Keep).
- Increase your characters' attributes and obtain great treasure by entering the red pools.
Arachnoid (B4)
- You can find Brother Zeta here. He will not reveal anything (bug?).
- Lord Luck tells you to multiply by fifty two. This is a typo, and it should be multiply by two!
- Say "TWENTY THOUSAND THREE HUNDRED ONE" in response to the puzzle posed to you.
- Obtain a yellow key for the Fortress of Fear and a blue unholy key for the Cathedral of Carnage.
- Increase your characters' attributes and skills.
Magic (E4)
- You can find lots of magic spells here. They are guarded by powerful monsters.
- Get the gold master key for the Maze from Hell in a stone tomb.
- Increase your characters' attributes of understanding and wisdom in the blue pools, and speed in the green pools.
Dragon (F1)
- Obtain great treasure and 2 UPO's here.
Cursed Cold (D1)
- Obtain the Black Terror Key for the Tomb of Terror.
- Obtain artifacts and treasure.
- Say "TOMORROW" at the Statue of Silver Hooves.
- Say "ICICLE" at the Statue of Iron Hooves.
- Say "ECHO" at the Statue of Golden Hooves.
- Say "CHAIN" at the Statue of Copper Hooves.
Tombs, Fortresses, Keeps
Fortress of Fear (B2)
Slithercult Stronghold (B1)
Temple of Moo (A1)
- Talk to the statue to become a crusader.
- Obtain treasure and skills here.
Halls of Insanity (A3)
- Say "BLINK" at the Eyes of Eternity (South).
- Say "EYES" at the Well of Tears (East).
- Say "TEARS" at the Blink of Destruction (West).
- Pay 100,000 gold to learn all the skills at the Golden Mane.
- Obtain 2 UPOs here.
- Obtain sequencing card 002 here (unsure about this!).
Dark Warrior Keep
- Say "THREE HUNDRED FOURTEEN" to gain deeper access into the Keep. Obtain one UPO in this hidden chamber.
- Obtain Hologram card 003 here (unsure about this!).
Cathedral of Carnage (B3)
- The key, lock, and cup puzzles must be solved to obtain the two UPO's.
- key : from left to right -- NWNES
- lock : WEEDS
- cup : drink all the cups. Better to have resurrect and raise dead spells available.
- Say "JVC" to deactivate the force field in order to get the
UPO's.
- Obtain Hologram card 004.
Maze from Hell (E3)
- The Medusa and Minotaur are found here.
- Drink from fountain to become the Ultimate Adventurer.
- Obtain three UPO's and the Hologram card 006.
Tomb of Terror (F3)
- Obtain artifacts and two UPO's.
- Obtain Hologram card 005.
- Do NOT sit on any of the thrones as they will reduce some of your attributes.
Isles
These four words (EARTH, FIRE, AIR and WATER) can be spoken at any mirror portal to be transported to the respective isles. For the other isles, you can either use the walk on water, gem, or teleport spells to reach them.
EARTH (E4)
- There are four wells here which exchange gifts at the expense of age:
- The well of curing.
- The well of experience.
- The well of magic.
- The well of remembrances.
- Locate the monsters' huts and destroy them to gain experience points.
FIRE (D3)
- This is the most dangerous isle. It has three types of powerful monsters.
- Locate the monsters' huts and destroy them to gain experience points.
- Locate the hut which gives resistance to all the elements. It is south of the town.
AIR (E1)
WATER (E3)
- There are skull poles located here which give clues.
- Locate all the monsters' huts. Beware of quicksand.
- Obtain the Golden Alicorn from Princess Trueberry in the hut that is Northwest of the town. Do this by presenting ten persons who are in love to her. Give the sea shell of serenity to the mermaid to fall in love with her. You can find the mermaid on the bottom left hand corner on the map. You`ll need to go there at least twice in order to get ten persons in love with her. Note that this only applies to male characters. This
item will release the Unicorn from captivity.
- There are five heads here which request for gold to be remembered and forgotten. The original author did not find the meaning of this. Perhaps
you can fill in this gap.
| Betrayer | 10,000 gold |
| Purveyor | 1,000,000 gold |
| Obeyer | 100,000 gold |
| Slayer | 200,000 gold |
| Soothsayer | 500,000 gold |
- Talk to the head that remembers you and then visit the well of remembrance.
Piranha Isle (B2)
- Drink the water from the fountain to regain youth. This only reduces your characters to their natural agea. There is no way to lower your natural age in this game without hacking the program or files.
The Frozen Isles (C1 to D1)
- Kill the werewolves and the cyclops.
- Drink the water from the fountain which gives resistance to energy.
The Isles of Illusion (C4 to D4)
- Open the treasure chests on Onesday only. You will be cursed on other days. Same thing for the well.
- The southernmost island is known as the Rainbow Island, as told by the brothers. Brother Zeta is supposed to reveal the date as to when the shell of serenity can be retrieved. But due to a bug in the program, this day is never told. According to New Worlds Computing personnel, the day is 99. You can only get a single shell per year, so don't miss it.
Land of the Gargoyles (B3)
- There are two grave stones which pose the following riddles:
- Say "DARKNESS" for the question: "The more of it, the less you see."
- Say "SECRET" for the question: "What is too much for one, enough for two, but nothing for three?"
- Locate the monsters' graves. Praying at the shrines will let your evil characters increase AC for a day.
Mount Keystone (B3)
- Break the glass with Fantastic Might and obtain the gold card to gain
access to all the pyramids.
Main Isle
- You can find lots of gypsy tents, huts, and treasure chests. Search carefully.
- You can also locate Wells of Health, and Bless; Fountains of Might, Speed, and Level; Huts of Magic, and Knowledge; Heads of Fire, and Cold
Resistance; and a jetty to travel to Swamp Town.
Sea
Get a druid or ranger to cast "WALK ON WATER" to explore the sea. Hire one if you don't have any in your party, or get an item that casts the spell. The following things can be found in the noted areas of Fire Isle:
- There's a Dragon Worm in the Northwestern part.
- There's a Kudo Crab in the Western part.
- There's a Octopus in the Southeastern part.
- The ARENA is in the northern part.
The Pirate Queen is in the Frigate in the Northeast part. Remember to have the Pearl of Beauty or else you'll lose all your gold. You will get
25,000 gold if you have the pearl.
Pyramids
Don't touch gems carelessly! Save your game before touching any one of them! Some of them age your party naturally (i.e. permanently). Even the fountain of youth can't help you. But some of them will teleport you to a hidden room or reveal some passwords.
Forward Storage Sector (A2)
- Say "YOUTH" to raise the Piranha Isle. The fountain on the isle will return your characters' youth.
- Explore all the pyramids thoroughly as they have many things to reveal.
Alpha Engine Sector (F4)
- Say "PRIMARY" to go to the Main Engine Sector. Say "WARP" to return.
- Get three UPO's here.
Beta Engine Sector (F1)
- Say "PRIMARY" to go to Main Engine Sector. Say "SUBLEVEL" to return.
- Get three UPO's here.
Main Engine Sector (F2)
- Say "SUBLEVEL" to go to Beta Engine Sector.
- Get three UPO's here. You need to search the area thoroughly.
Central Control Sector (C2)
- Say "CREATORS" to access the data banks.
- Gain access to the Main Control Sector by becoming an Ultimate Adventurer in the Maze (E3). You also need six
sequencing cards and a blue priority card (by giving at least eleven UPO's to any of the three kings). Everyone in your party will change their alignment to that of the King who received 11 UPO's and the other two castle will be destroyed. Look for the secret word which allows you to get a special reward from the Ancients. Activate all the levers.
- Use the initialization sequence: 645231 to activate the space shuttle. The first half can be obtained at Greyw (C4) and the second half can be obtained at Blackw (D4). Obtain your final score.