There were three separate games entitled "Adventure" released by three separate companies for the Spectrum platform. Abersoft in 1982, Syrtis Software in 1983, and AdventureSoft UK in 1985. I don't currently know to which of these, this help pertains.
When you get well into the cave you'll encounter some nasty dwarves. The first one simply tosses an axe at you, which misses, and runs away. Get the axe as you'll need it when you see the dwarves again. On your second encounter with the dwarves, you'll see one or more, who'll throw knives at you. The first salvo always misses. Toss the axe at a dwarf, fetch it again, and keep tossing until you've killed all the dwarves present. You'll need to do this each time a dwarf appears. If you don't, you'll be killed (be sure to retrieve the axe after you've killed the last dwarf that's with you.)
| Seq | Command or Direction | Effect or Destination | ||
|---|---|---|---|---|
| 1 | in | inside building | ||
| 2 | get lamp | |||
| 3 | on | turn on lamp | ||
| 4 | plugh | y2 | ||
| 5 | plover | plover room | ||
| 6 | northeast | dark room | ||
| 7 | get pyramid | |||
| 8 | south | plover room | ||
| 9 | plover | y2 | ||
| 10 | south | low n/s passage | ||
| 11 | get silver | |||
| 12 | north | y2 | ||
| 13 | plugh | inside building | ||
| 14 | drop pyramid | |||
| 15 | drop silver | |||
| 16 | get water | in bottle | ||
| 17 | plugh | y2 | ||
| 18 | south | low n/s passage | ||
| 19 | down | dirty passage | ||
| 20 | bedquilt | bedquilt | ||
| 21 | slab | slab room | ||
| 22 | south | west end of twopit room | ||
| 23 | down | west pit | ||
| 24 | water plant | |||
| 25 | up | west end of twopit room | ||
| 26 | west | slab room | ||
| 27 | up | secret n/s canyon | ||
| 28 | reservoir | reservoir | ||
| 29 | get water | |||
| 30 | south | mirror canyon | ||
| 31 | south | secret n/s canyon | ||
| 32 | down | slab room | ||
| 33 | south | west end of twopit room | ||
| 34 | down | west pit | ||
| 35 | water plant | |||
| 36 | up | west end of twopit room | ||
| 37 | east | east end of twopit room | ||
| 38 | down | east pit | ||
| 39 | get oil | |||
| 40 | up | east end of twopit room | ||
| 41 | west | west end of twopit room | ||
| 42 | down | west pit | ||
| 43 | climb | narrow corridor | ||
| 44 | west | giant room | ||
| 45 | north | immense n/s passage (iron door) | ||
| 46 | oil door | |||
| 47 | drop bottle | you no longer need it | ||
| 48 | north | waterfall cavern | ||
| 49 | get trident | |||
| 50 | west | steep incline | ||
| 51 | down | large low room | ||
| 52 | southeast | oriental room | ||
| 53 | north | misty cavern | ||
| 54 | west | alcove | ||
| 55 | drop trident | to get through narrow passage | ||
| 56 | drop lamp | |||
| 57 | drop axe (if carrying it) | |||
| 58 | east | plover room | ||
| 59 | get emerald | |||
| 60 | west | alcove | ||
| 61 | get trident | |||
| 62 | get lamp | |||
| 63 | get axe (if here) | |||
| 64 | nw | misty cavern | ||
| 65 | south | oriental room | ||
| 66 | get vase | |||
| 67 | southeast | Swiss cheese | ||
| 68 | east | soft room | ||
| 69 | get pillow | needed for vase | ||
| 70 | west | Swiss cheese | ||
| 71 | northeast | bedquilt | ||
| 72 | east | complex junction | ||
| 73 | north | shell room | ||
| 74 | open clam | with trident | ||
| 75 | down | well, it will roll down, won't it? | ||
| 76 | down | |||
| 77 | get pearl | |||
| 78 | up | |||
| 79 | up | shell room | ||
| 80 | south | complex junction | ||
| 81 | up | dusty rock room | ||
| 82 | east | dirty passage | ||
| 83 | up | low n/s | ||
| 84 | north | y2 | ||
| 85 | plugh | inside building | ||
| 86 | drop pillow | pillow first, then vase | ||
| 87 | drop vase | |||
| 88 | drop trident | |||
| 89 | drop pearl | |||
| 90 | drop emerald | |||
| 91 | xyzzy | debris room | ||
| 92 | get rod | |||
| 93 | east | cobble crawl | ||
| 94 | get cage | |||
| 95 | pit | top of small pit | ||
| 96 | east | bird chamber | ||
| 97 | drop rod | rod scares bird | ||
| 98 | get bird | |||
| 99 | get rod | |||
| 100 | west | top of small pit | ||
| 101 | down | hall of mists | ||
| 102 | north | hall of mt king | ||
| 103 | free bird | bird drives away snake | ||
| 104 | drop cage | no longer needed | ||
| 105 | sw | secret e/w canyon | ||
| 106 | west | secret canyon | ||
| 107 | kill dragon | no weapon needed | ||
| 108 | yes | yes, with bare hands | ||
| 109 | get rug | |||
| 110 | east | secret e/w canyon | ||
| 111 | east | hall of mt king | ||
| 112 | west | west side chamber | ||
| 113 | get coins | |||
| 114 | east | hall of mt king | ||
| 115 | south | south side chamber | ||
| 116 | get jewelry | |||
| 117 | north | hall of mt king | ||
| 118 | east | hall of mists | ||
| 119 | west | east bank of fissure | ||
| 120 | wave rod | create bridge | ||
| 121 | drop rod | no longer needed | ||
| 122 | west | west bank of fissure | ||
| 123 | get diamonds | |||
| 124 | east | east bank of fissure | ||
| 125 | east | hall of mists | ||
| 126 | south | nugget room | ||
| 127 | get gold | |||
| 128 | north | hall of mists | ||
| 129 | y2 | rock jumble (not y2) | ||
| 130 | down | y2 | ||
| 131 | plugh | inside building | ||
| 132 | drop rug | |||
| 133 | drop coins | |||
| 134 | drop jewelry | |||
| 135 | drop diamonds | |||
| 136 | drop gold | |||
| 137 | get food | for bear | ||
| 138 | get keys | for locked chain | ||
| 139 | plugh | y2 | ||
| 140 | south | low n/s | ||
| 141 | down | dirty passage | ||
| 142 | bedquilt | bedquilt | ||
| 143 | west | Swiss cheese | ||
| 144 | west | east end of twopit room | ||
| 145 | west | west end of twopit room | ||
| 146 | down | west pit | ||
| 147 | climb | narrow corridor | ||
| 148 | west | giant room | ||
| 149 | get eggs | for troll | ||
| 150 | north | immense n/s | ||
| 151 | north | waterfall cavern | ||
| 152 | west | steep incline | ||
| 153 | down | large low room | ||
| 154 | southwest | sloping corridor | ||
| 155 | up | s/w side of chasm | ||
| 156 | toss eggs | pay troll | ||
| 157 | northeast | n/e side of chasm | ||
| 158 | northeast | corridor | ||
| 159 | barren | outside barren room | ||
| 160 | in | bear in room | ||
| 161 | feed bear | calm him a little | ||
| 162 | unlock chain | with key, of course | ||
| 163 | get chain | |||
| 164 | get bear | to scare troll | ||
| 165 | west | outside barren room | ||
| 166 | fork | fork in path | ||
| 167 | northeast | warm walls | ||
| 168 | east | boulders | ||
| 169 | get spices | |||
| 170 | fork | fork in path | ||
| 171 | west | corridor | ||
| 172 | west | n/e side of chasm | ||
| 173 | southwest | troll appears again | ||
| 174 | free bear | scare off troll | ||
| 175 | southwest | s/w side of chasm | ||
| 176 | southwest | sloping corridor | ||
| 177 | down | large low room | ||
| 178 | southeast | oriental room | ||
| 179 | southeast | Swiss cheese | ||
| 180 | west | east end of twopit room | ||
| 181 | west | west end of twopit room | ||
| 182 | down | west pit | ||
| 183 | climb | narrow corridor | ||
| 184 | west | giant room | ||
| 185 | fee | |||
| 186 | fie | |||
| 187 | foe | |||
| 188 | foo | that's what it says | ||
| 189 | get eggs | magic | ||
| 190 | south | narrow corridor | ||
| 191 | down | west pit | ||
| 192 | up | west end of twopit room | ||
| 193 | west | slab room | ||
| 194 | up | secret n/s | ||
| 195 | south | secret canyon | ||
| 196 | east | secret e/w canyon | ||
| 197 | east | hall of mt king | ||
| 198 | north | low n/s | ||
| 199 | north | y2 | ||
| 200 | plugh | inside building | ||
| 201 | drop spices | |||
| 202 | drop chain | |||
| 203 | drop eggs | |||
| 204 | plugh | y2 | ||
| 205 | south | low n/s | ||
| 206 | south | hall of mt king | ||
| 207 | east | hall of mists | ||
| 208 | west | east bank of fissure | ||
| 209 | west | west bank of fissure | ||
| 210 | west | west end hall of mists | ||
| 211 | south | all alike maze | ||
| 212 | east | maze | ||
| 213 | south | maze | ||
| 214 | south | maze | ||
| 215 | south | maze | ||
| 216 | north | maze | ||
| 217 | east | maze | ||
| 218 | east | maze | ||
| 219 | northwest | dead end | ||
| 220 | get chest (and anything else the pirate may have stolen) | |||
| 221 | southeast | maze | ||
| 222 | north | maze | ||
| 223 | down | bird chamber | ||
| 224 | east | e/w canyon | ||
| 225 | east | debris room | ||
| 226 | xyzzy | inside building | ||
| 227 | drop chest | |||
| 228 | plugh | y2 (why two?) | ||
| 229 | south | low n/s | ||
| 230 | down | dirty passage | ||
| 231 | west | dusty rock room | ||
| 232 | down | complex junction | ||
| 233 | east | ante room | ||
| 234 | get magazine | it's addressed to Witt | ||
| 235 | east | Witt's end | ||
| 236 | drop magazine | the elusive one point | ||
| 237 | Just do anything, but don't go west from here; you'll never get out that way. Any other direction will eventually (with low probability) get you out. Move around in the cave until something interesting happens. |
|||
| 238 | southwest | s/w end | ||
| 239 | get rod | this one is dynamite | ||
| 240 | northeast | n/e end | ||
| 241 | drop rod | plant explosive | ||
| 242 | southwest | stand clear | ||
| 243 | blast | make a hole in wall to main office |
If the pirate never appears, you probably won't make it when you reach the dead end where the chest is supposed to be, you could backtrack (if you know how) through the maze and then forward again until he appears. If this takes too many turns your lamp batteries will wear out before the end game, and then it's tough beans.
| Return to the Adventure index entry |