
To survive in Earth orbit you must find a round airtight object in the fantasy land. The snake can be distracted by feeding it, but it prefers live food. The roadrunner will wake the dog, but if you drop the crumbs there, it will take some time for it to stop and eat them. Put Skiak in your pocket and head to the top of the vortex to stop the icicle from melting.
The numbers in parentheses indicate the cumulative number of points and the points for the activity. How to achieve the maximum number of points (100) is shown.
Go east and take the ball (0 + 1 = 1). Go north twice and wait. Throw the ball at the umbrella, then take the umbrella (1 + 5 = 6). Go southwest and examine the boats, then take the paper bird (6 + 3 = 9). Go south and examine the sundial and note the poem. Turn the gnomon, then take it (9 + 5 = 14). Go southwest, then north, and buy a bag of crumbs (14 + 1 = 15). Take the bag and change, then feed the birds. Take the ruby and the wind direction changes! Go north and push the perambulator. Go east and again push the perambulator. Go south and read the notice. Open then enter the perambulator.
Open the umbrella and take all. Go south and enter the water. Go east to receive an introductory message from Trinity. Go north, then northeast, and examine the log. Take the log and splinter (15 + 1 = 16). Go east, up twice, and notice that it's cold up here! Examine the hole. Put the gnomon in the hole, which doesn't work, but helps to understand the solution. Go south three times, southwest, east, and examine the sculpture and note the poem. Go south, up, and take the axe (16 + 1 = 17). Go north, down, east, northwest, north three times, and put the gnomon in the hole (17 + 5 = 22). Go south three times, southwest, east, south, up, north, down, west, northeast, and north three times.
Set the ring to the sixth symbol. Turn the lever, and go south twice. Drop all,then take the paper and umbrella. Go east twice, and enter the toadstool. Open the umbrella and take all. Go east and take the spade (22 + 1 = 23). Go west, and wait. Give the paper bird and the umbrella to the girl (23 + 3 = 26). Sit on the bird, then go through the door. Go west twice, and drop the spade, then take the splinter. Go north twice.
Set the ring to the fifth symbol. Go south, east, northwest, northeast, and open the door. Go east, and open the door. Read book, then wait and notice the clues about the cauldron, given by the magpie. Wait until you get all the clues. Open the cage, then take it (26 + 1 = 27). Go east, then search the pile. Take the garlic (27 + 1 = 28). Enter the toadstool and go down, northeast twice, and examine the fissure. Take the lemming from out of the fissure and put it in the cage (28 + 1 = 29). Close the cage and go southwest twice. Go through the door, then west, and put the garlic in the cauldron (29 + 1 = 30). Go west, southwest, southeast, west, and drop the cage. Take the axe, and go north twice.
Set the ring to the fourth symbol. Go south twice, east, northwest, and chop the tree with the axe. Push the tree north (30 + 3 = 32). Go north and enter the toadstool. Go down and open the box. Press the button, and go south, northeast, northwest, west, and wait four times, and a coconut floats in the water..). Point at the coconut, then take it (32 + 3 = 35). Go southeast, north, up, and go through the door. Go south, east, and empty the hive twice (35 + 3 = 38). Go west twice, east, northeast, east, and hold the hand in the cauldron (38 + 1 = 39). Drop the coconut, then break the coconut with the axe (39 + 1 = 40). Take the coconut and hold it over the cauldron (40 + 1 = 41). Go west, southwest, southeast, west, and drop the coconut and axe. Go north twice.
Set the ring to the third symbol. Go south twice, west twice, north twice, and show the splinter to the barrow wight. Go north and search the bones. Take the key (41 + 1 = 42). Enter the toadstool and take the lantern. Go west and take the walkie-talkie (42 + 1 = 43). Go west, then east (this is what the original author wrote, but it doesn't seem to make sense) and turn on the lantern, then drop it. Go west and put the splinter in the crevice. Take the skink (43 + 3 = 46) and put it in your pocket. Go east and take the lantern. Go east and through the door, then go south and put the key in the keyhole and turn the key (46 + 1 = 47). Go down and turn off the lantern. Now go east three times and drop the lantern and walkie-talkie. Take the axe and go north twice.
Set the ring to the second symbol, and go south twice, west three times, and throw the axe at the icicle, which you then will take (47 + 1 = 48). Take the axe (48 + 2 = 50) and go east three times, north twice, (remember that it's cold here; otherwise the icicle melts!), south twice, east, northeast, east, and touch the lump with the icicle (50 + 3 = 53). Take the lump (53 + 1 = 54) and go west three times, northwest, and enter the dish. Wait until you're in a bubble and note the poem. Go south, southwest, and enter the toadstool. Examine the moon (Remember the magpie! "Killed in the light of a crescent moon"). Take the skink and kill it (54 + 3 = 57). Wait three times until it says "The white door is very close now". Break the bubble with the axe, and go east, northeast twice, east, and put the skink in the cauldron (57 + 1 = 58). Go west and wait. Go east and look into the cauldron. Take the emerald (58 + 1 = 59). Go west, southwest, southeast, west, and drop all. Go north twice.
Set the ring to the seventh symbol. Go south twice and take the spade. Go west twice, north, and lift the slab with the spade (59 + 3 = 62). Drop the spade and look into the crypt. Examine the corpse, then take the shroud and wear it (62 + 1 = 63). Take the red boot and wear it. Take the green boot and wear it. Take the bandage and wear it. Look into the mouth and take the coin (63 + 1 = 64). Go south, east twice, and examine the green boot. Take the emerald and put it in the green recess (64 + 1 = 65). Take the cage, walkie-talkie, lantern, and bag. Go southeast, and wait until the dory arrives. Enter the dory and give the silver coin to oarsman.
Go south and enter the toadstool. Examine the box and panel. Open the book then examine the cardboard. Wait until you no longer hear the sound of a motor. Then go west, down twice, and drop the cage. Take the ruby (65 + 1 = 66). Put the ruby in the red recess (66 + 1 = 67). Take the cage and go northwest three times. Open and enter the jeep. Examine the radio and dial (67 + 3 = 70). Set the slider (part of the walkie-talkie) to xx (the number on the dial of the radio) (70 + 3 = 73). Extend the antenna and turn the radio and walkie-talkie on. You can examine the wallet just for fun. It's unimportant towards the solution of the adventure. Leave the jeep.
Go southeast five times, east, south, west, and open the right door. Go west, north, and close the door. Drop the cage and turn on the lantern. Open the cage and turn off the lantern. Open the door (73 + 3 = 76). Go south and take the paper and screwdriver (76 + 1 = 77). Go south, west, and take the knife (77 + 1 = 78). Go east, north, east twice, south, east, and drop all except the bag (to prevent the roadrunner from eating from it!). Go up and drop the bag. Go down, northeast, up, and take the binoculars. Go south, down, and take the lantern. Go up, north, down, and turn on the lantern. Take the binoculars (78 + 1 = 79). Go up, south, and take the bag. Turn off the lantern (although you won't be needing it anymore), and go down and drop the lantern.
Take the walkie-talkie, screwdriver and knife. Go west four times, south twice, and examine the shelter through the binoculars (79 + 3 = 82). Wait until the roadrunner appears, then point at the key (82 + 3 = 85). Take the key (85 + 1 = 86). Go north four times, and unlock the box (86 + 1 = 87). Examine the panel, then turn the breaker and listen carefully to what happens. The line that's disconnected now, will again have to be disconnected AFTER the sequencer takes over! Turn the breaker (87 + 1 = 88). Go southwest four times, and give the bag to the shepherd. Wait until the roadrunner starts eating out of the bag. Go north, east, northeast, up twice, east, and the searchlight is distracted by the roadrunner.
Take the cardboard (88 + 1 = 89). Read the cardboard and diagram (notice the wire colors (RD = red, BL = blue, ST = striped, WH = white, POS = positive, DET = detonator, GND = ground, INF = information). You should be able to figure out the color of the wire that has to be disconnected, after the sequencer takes over (89 + 3 = 92)! Unscrew the panel (92 + 3 = 95) and pull the chain (to be able to see the wires). Look into the panel and wait until it says; "Zero minus fifteen seconds, Fourteen, Thirteen, Twelve, Eleven". Cut the xxxx (xxxx is the color of the wire, as given in the diagram on the cardboard, which matches the wire, disconnected the first time with the breaker!) wire with the knife and note the poem (95 + 5 = 100). Just play around a bit until you meet the lady with the umbrella again, which solves the adventure completely! Go east, north twice, and wait.
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