
Because of the structure of the exodus program, it fits into the category of action-adventure. However, it's not a true arcade game, nor is it a true adventure. It's more like a combination of both. This prevented the Origin Systems, Inc.al author from writing this tutorial in the normal format. Instead, it will just have all of the clues needed to solve the game.
| Barbarian | Dwarf, Human, Elf | Ranger | Dwarf, Human, Bobbit | |
| Cleric | Fuzzy | Thief | Fuzzy, Elf | |
| Druid | Fuzzy, Bobbit | Wizard | Bobbit... to name a few | |
| Fighter | Dwarf | |||
| Gold | Prophecy |
|---|---|
| 100 | You'll learn of marks and playing cards and hidden holy shrines. |
| 200 | Of marks there are but four: Fire, Force, Snake, King. |
| 300 | Learn their use in Devil Guard, or death you'll surely bring. |
| 400 | Shrines there are but four to which you go and pray. |
| 500 | Their uses are innumerable and clues throughout I say. |
| 600 | Suits do number four, called Sol, Moons, Death, and Love. |
| 700 | Unto the Monitors thou must go for guidance from above. |
| 800 | To aid thee in thy cryptic search, to dungeons thou must fare. |
| 900 | There seek out the Lord of Time to help you if he cares. |
| Gold | Tip |
|---|---|
| 7-9 | Thank you kindly. |
| 10 | Ambrosia, ever hear of it? |
| 20 | Dawn, the city of myths and magic. |
| 30 | The conjunction of the moons finds link. |
| 40 | Nasty creatures, nasty dark, sure thee ready fore thee embark. |
| 50 | None return, or so I'm told, from the pool dark and cold. |
| 60 | Shrines of knowledge, shrines of strength, are all but lost into the brink. |
| 70 | Fountains fair and fountains foul are all found in dungeons' bowel. |
| 80 | Exodus: Ultima III. Which is next? Now could be. |
| 90 | Seek ye out the Lord of Time and the one way is a sure find! |
| Cards are useful. | SEARCH for Shrines. |
| The King favors a Mark. | SEARCH for Cards. |
| Seek ye the Mark of Kings. | DIG carefully. |
| You need a Mark to pass. | DIG up Exotics. |
| Marks gained in dungeons. | DIG on Islands. |
| Hot metal leaves a Mark. | Baby Bob: Bring me bucks. |
| Marks are useful. | Seek the Jester in Castle Fire. |
| A Mark helps invoke the Snake. | Jester says: West-8, South-35, and await the Dawn. |
| Invoke the Silver Snake. | |
| Conjunctions of the moonsfind link. | Lord of Time says: Love, Sol, Moons, Death. |
| Only Exotics will protect you from great evil. | Circle of Light: YELL EVOCARE. |
| Seek the Shrines of Truth. | Exodus is four as one. |
| Seek ye the Dungeon of Fire. | INSERT Cards into Exodus. |
| Beware the Fires of Hell. | PRAY for the invocation. PRAY in the Circle of Light. Dawn lasts but a moment. |
The Moon Doors take you to many places throughout Sorsaria. Each door has three trajectories, or, takes you to three different places. When a Moon Door appears, note the positions of the two moons (2 #'s on the top of the screen). If you press 'Space', these numbers will change three times, then the door will disappear, and depending on the position of the two moons, you will be transported to different areas:
| Conjunction | From | To |
|---|---|---|
| 0,0 | Northeast corner | Northeast corner |
| 0,1 | Northeast corner | Island with dungeon |
| 0,2 | Northeast corner | Three square area |
| 1,3 | On island with dungeon | South coast |
| 1,4 | On island with dungeon | Three square area |
| 1,5 | On island with dungeon | Exodus' castle |
| 2,6 | Three square area | Devil Guard |
| 2,7 | Three square area | Dungeon of time |
| 2,0 | Three square area | Northeast corner |
| 3,1 | South coast | Island with dungeon |
| 3,2 | South coast | Three square area |
| 3,3 | South coast | South coast |
| 4,4 | Three square area | Three square area |
| 4,5 | Three square area | Exodus' castle |
| 4,6 | Three square area | Devil Guard |
| 5,7 | Exodus' castle | Dungeon of time |
| 5,0 | Exodus' castle | Northeast corner |
| 5,1 | Exodus' castle | Island with dungeon |
| 6,2 | Devil Guard | Three square area |
| 6,3 | Devil Guard | South Coast |
| 6,4 | Devil Guard | Three square area |
| 7,5 | Dungeon of Time | Castle |
| 7,6 | Dungeon of Time | Devil Guard |
| 7,7 | Dungeon of Time | Dungeon |
With exotic weapons and armor on all of your men, board your frigate and begin thy final quest.
Sail up to the earth serpent that is blocking the entrance to the port and 'yell [what?] 'evocare'. You and your party will be transported on the other side of the snake. Now, move up to the castle and then exit your craft and 'e'nter.
Once inside the castle you should go straight up until you see a monster. From there go either left or right into the moving lava. Note: do not go up to where you see a forcefield and a guard, as that passage just loops around and comes back out at the entrance!
As soon as you pass the lava, you will be attacked by: dragons, wyverns, or griffons. Beware! These monsters can hurl a blast all the way across the arena!
After you dispose of them, go over and up a ways, and you will encounter another group of dragons. After killing them, keep going North and you will encounter some balrons [or devils of some sort]. Kill these and continue North. Have you noticed that there are explosions all around you? Watch out! They can hit you and do great damage! Also be aware that time cannot be stopped in the castle, so do not bother using a powd or an altair spell as they will not work!
Now, keep going north, and you should encounter another group of dragons (what's the big deal with dragons?). Anyway, kill these suckers and go East (if you went east from the monster at the entrance, go west). You will see some writing on the wall below you: death (pay no heed).
Now, go straight up into the lava. You will soon see a rectangular object with many moving colors. That is exodus! Exodus is a machine! But before you step any closer, beware! The floors upon which he lies are alive and will attack you! There are four groups of them. You cannot see them, so do this once in combat mode:
| p1 | p2 | p3 | p4 |
and wait. As soon as one of you gets hit, start attacking with your exotic weapons (you did remember to bring enough for all four of you didn't you?). After you kill all of the floors, move up to Exodus, but don't worry, he's only a machine and cannot attack you, yet...
Exodus is four as is 1 x x x x <--- Exodus you ---> @
Move up to the top left hand corner of him/it and type: 'o'ther (it will say what command) type: 'insert' (did you bring the cards?). Then it will ask: s, m, l, d ?
| type: L (for Love) | **warning** If you hit any other letter, it will take away ALL of your hit points. Repeat the above, but this time, you need to move over one space to the right and then: |
| type: S (for Sol) | again move over to the right one space and insert the card of... |
| type: M (for Moons) | at last, one move more to the right and insert: |
| type: D (for death to Exodus) | ...and so it came to pass that on this day, Exodus, hell-born incarnate of evil was vanquished from Sorsaria. |
| Return to the Ultima III: Exodus index entry |