
In terms of setting up your character, nice guys will have an easier time (i.e. the game keeps track of how nice a character you are. So, when answering the set-up questions, keep kindness and honor in mind).
There are people along the way whom may become friends and who'll join your party. You'll need all the friends you can get, but you'll probably soon get tired of talking to every person. Here are the names of the individuals to look for and where to find them. They'll usually be standing with three other people around a fire or something. They may or may not choose to join your party, and it's up to them to decide whether they do so or not.
| Britan | Dupre | Iolo | Jhelom | Minoc | Skara Brae | |||||
| Catherine | Geoffiex | Jaana | Julia | Shamino | Yew |
There are four Energy Barriers: (S)leep, (P)oison, (F)ire, and (L)ightning. Lightning is impassable, the others cast those spells upon the member who's entering. You'll be prompted for which one you want. In casting or dispelling an energy barrier, you must stand next to the spot where you want to cast it.
The Jinx spell will cause a random number of the enemy to fight among themselves. It seems to work best on Gremlins.
The Kill spell won't kill Twisters or Reapers on the first shot. Sometimes other monsters can avoid the kill spell, but these are the ones that do it every time. Tremor is great for a mass kill, it affects all types of enemies!
Some sources state that you need more than one item to make the spell (e.g. Quick needs two bloodmoss' to work. This is not always true!
The moon gates work like this. When the gate appears, it stays for two phases of the moon. It'll move you on the first phase to that numbered gate (e.g. if you are at Gate 1 (Moonglow), it'll take you to Gate 8 (Magincia)).
On the second phase it'll take you to the Gate number + one (e.g. if you're in Magincia, you'll go to Moonglow).
This is from the gate spell. The original author was not sure exactly how the moon gates work, only that they do. One last thing on the moon gates. If you go to the Moonglow Gate and stand on it, when the two moons go dark, search and you'll find the black stone.
| Phase | Virtue | Town | Stone | Mantra | Party Member |
|---|---|---|---|---|---|
| 1 | Honesty | Moonglow | Blue | Ahm | Marian |
| 2 | Compassion | Britan | Yellow | Mu | Iolo |
| 3 | Valor | Jhelom | Red | Ra | Geoffrey |
| 4 | Justice | Yew | Green | Beh | Jaana |
| 5 | Sacrifice | Minoc | Orange | Cah | Katrina |
| 6 | Honor | Trinsic | Purple | Summ | Dupre |
| 7 | Spiritual | Skara Brae | White | Om | Shamino |
| 8 | Humility | Magincia | Black | Lum | <unknown> |
| Reagents | ||||
|---|---|---|---|---|
| A | Ash | E | Moss | |
| B | Ginseng | F | Pearl | |
| C | Garlic | G | Nightshade | |
| D | Silk | H | Mandrake | |
| Spell | Reagents | Action |
|---|---|---|
| Awaken | BC | Awaken only one party member |
| Blink | DF | Teleport party short distances |
| Cure | BC | Cure one party member of poison |
| Dispel | ACF | Dispels a wall of energy |
| Energy | ADF | Places a wall of energy |
| Fireball | AF | Throws a fireball at an enemy |
| Gate | AFH | Moves party to gate phase promoted |
| Heal | BD | Heals one party member X-99 HP |
| Iceball | FH | Throws an iceball at an enemy |
| Jinx | FGH | Causes enemy to fight themselves |
| Kill | FG | Kills one enemy |
| Ladder Down | DE | Moves party down one level in the dungeons |
| Ladder Up | DE | Moves party up one level in the dungeons |
| Light | A | Surrounds the party in light |
| Magic Msl | AF | Throws a missile at an enemy |
| Negate | ACH | Negates all magic |
| Open | AE | Opens one chest (avoiding traps) |
| Protection | ABC | Protection from magic |
| Quick | ABE | Quickens parties actions in a fight |
| Resurrect | ABCDEH | Brings party member back to life |
| Sleep | BD | Puts enemy to sleep while fighting |
| Tremor | AEH | Causes a tremor while fighting |
| Undead | AC | Turns undead |
| View | GH | Views map of local area |
| Winds | AE | Changes wind course (use the arrow keys to set the direction) |
| X-it | ADE | Exits dungeons |
| Abby | Lycaeum | Minoc | Trinsic | Yew | ||||
| Britan | Magincia | Paws | Virtue |
| Special towns: | |
|---|---|
| Skara brae | sells herbs used for spells! |
| Virtue | sells torches, gems, and keys! |
| Paws | sells horses ($100 * members of party.) |
It doesn't seem to be particularly useful to regularly meditate at shrines. When you visit the seer, ask him about the virtues. If you're proficient enough in one, he'll tell you to go to it's shrine and meditate for three cycles. Do this and you'll achieve this portion of your avatarhood. As you complete these philosophical achievements, an Ankh will form in the top line of your statistics display. If you do an evil thing, like attacking town guards, you'll loose all but one of your portions (You will have to attack guards at least once.)
| Runes: (same as Shrines) | ||
|---|---|---|
| Name/Type | Location | Where |
| Compassion (MU) | Britan | End of hallway |
| Honesty (AHM) | Moonglow | Mariah's chest |
| Honor | Trinsic | |
| Humility | Paws | Nook in MTNS (southeast) |
| Justice (BEH) | Yew | Jail cell |
| Love | Abbey | |
| Truth | Lycaeum | |
| Sacrifice (CAH) | Minoc | Forge |
| Spirit | Lord British's Castle | Treasure room (ne corner) |
Secret doors are easily spotted by a little dot (hi-res) in between the brickwork in a wall. You'll be very surprised to see how many there are! Simply walk through the wall with the dot. There're several secret doors in Lord British's castle (guard's room, above healing, prison cell, ...) and in the towns.
| Covetous | Orange | Shame | Purple | |
| Dastard | Red | ? | White |
| Locations of towns, villages, and castles: | |||||||
|---|---|---|---|---|---|---|---|
| Britan | GK, FC | Magencia | KJ, LC | Serpent's Hold | |||
| Empath Abbey | DC, BM | Minoc | BE, JP | Skara Brae | IA, BG | ||
| Jholem | NO, CE | Moonglow | IH, OI | Trinsic | Below Paws | ||
| Lord British's Castle | G'L", F'G" | Old | PB, JC | Yew | CL, DK | ||
| Lyceam | GL, NK | ||||||
| Villages: | ||||
|---|---|---|---|---|
| Bucc Den | JO, II | Paws | JB, GC | |
| Cove | FK, II | Vesper | DL, MJ | |
| Shrines: | ||||
|---|---|---|---|---|
| Compassion | FM, IA | Justice | AL, EJ | |
| Honesty | EC, OJ | Spirituality | Special location via Moongates. | |
| Honor | MP, FB | Valor | OF, CE | |
| Humility | NI, OH (nasty place) | |||
There's a secret entrance to the eighth level of dungeons. It's found behind LB's castle. You can try going down to the eighth level through LB's castle and finding a crystal ball to raise you. Then get killed and be revived by LB. You'll lose your money, but everyone is fully healed and you keep your experience and increased statistics.
| Dungeons: | |||||||
|---|---|---|---|---|---|---|---|
| Covetous | BL, JM | Despise | ED, FL | Shame | |||
| Dastard | Hylothe | PA, OP | Wrong | BE, HO | |||
| Places of Extreme Interest: | |||||||
|---|---|---|---|---|---|---|---|
| Balloon | PC, OJ | Candle of Love | Cove | 3 Islands | PE, MF | ||
| Bell of Co | Mandrake Root | Swamp battlefield | Urage | NA, LA | |||
| Book of Truth | Lyceam library (under 'R') | Night Shade | CO, JF (at dual no moon) | Wheel of Hms | NH, GA | ||
| Return to the Ultima IV: Quest Of The Avatar index entry |