
The original author stated that Ultima V was the most challenging game he had ever played at the time. He complemented Richard Garret for this excellent game. There are a few dead giveaways in the game though (e.g. he noted EVERYTHING everyone said (word for word)). He could tell when someone was withholding information because he would only get about two to four lines out of that character.
| Virtue | Mantra | Word of Power | Dungeons |
|---|---|---|---|
| Honesty | Ahm | Fallax | Deceit |
| Compassion | Mu | Vilis | Despise |
| Valor | Ra | Inopia | Destard |
| Justice | Beh | Malum | Wrong |
| Sacrifice | Cah | Avidus | (unknown) |
| Honor | Summ | Infama | Shame |
| Spirituality | Om | Ignavus | (unknown) |
| Humility | Lumm | Veramocor | (unknown) |
___________________________________________ | | | Be it known that on | | the Third Day of | | the Ninth Month | | of the Year | | One Hundred | | Thirty-Nine | | | | Drago the Avatar | | | | Save the life | | of our sovereign | | Lord British, thereby | | saving our people | | and our Land | |___________________________________________|
These are found in "obvious" places in the underworld. The original author remembered to write down only two of the coordinates, and was thus unable to tell you the Third. (C0,50) and (B0,B8) are the only two he knew. To obtain your coordinates, hit 'Ctrl' - '2' or 'Ctrl' - 'Shift' - '2' (check your game manual to be sure). This will spit out a long number. The last four digits are your current coordinates. Note: 0,0 is to your upper left (as if you were in the fourth quadrant of a plane).
Enter each of the castles (Empath Abbey, Serpents Hold, and Lyceum) and find the flames of Truth, or Courage, or Love. You then must position yourself directly below it. Next summon the Shadowlord who is opposite that flame (Truth summons Falsehood, Love summons Hatred, and Courage summons Cowardice). To do this shout out their names:
The shadowlord should appear directly above the flame. Pass a turn so that it walks onto the flame, then use the correct shard. It will give you this little song and dance then say "doom has been wrought!", and the shadowlord is gone forever!
The scepter is in Stonegate (94,4A) or is it the reverse? Well it is either (94,4A or 4A,94. The original author was looking at his maps and forgot which way was which). Well, you go in there and grab it. NOTE: you MUST have the flying carpet by now to get over the traps or you will instantly die upon touching the traps (nice, huh?). The Crown is on the top level of Blackthorn's castle (behind the magically locked door). The Amulet is in the underworld (lower left part of the world approximately 70,D0 give or take a dozen), and finally the sandlewood box is on the top level of Lord British's castle (again behind magically locked doors). To get it you must play the following tune on the harpsichord (678-987-8767653) and that will cause a section of the wall to disappear so you can grab the box.
You must go to each shrine and it will give you a quest to go to the codex (E9,E9) where it will tell you some pretty important information. The last time you go there (the eighth time) you will get some other information. This is the translation:
Beyond shades egress (exit) in the center of the underworld there is a place of darkness. Beyond this darkness lies the gate to the core of the world. When thou art ready thou must call forth Veramocor to unlock the gate and venture past ethereal words and stealers of souls. That which the world hath, dost await thy coming!
Lord British will come to you while you sleep and say something like: Thou art now armed and thy must now complete thy destiny! You are then off to enter the 'hole' to the center of the world.
Enter the hole (80,80 in the underworld) and get down to the eighth level. Somewhere on this level is a room which looks like a room in a town. You must go stand before the mirror. It will suck you in and your done!
| Return to the Ultima V: Warriors Of Destiny index entry |