Valhalla & The Lord Of Infinity (Vulcan Software Limited/Vulcan Software Limited)

Last modified on May 22nd, 2005

Valhalla & The Lord Of Infinity

Level 1 (The Crypt)

Password - (none)

Pick up the door key and operate the floor tile in the bottom left hand corner of the room so you can pick up the map. Exit the room and take the first left, pick up the gold coin. Return to the main corridor and walk down the wide but narrow room. Pick up the silver key from a stool, and the Talisman of Light from the altar. Walk up and right again, the first door you come to on your left can be opened with the first key you found. Inside, take another gold door key. Come out of the room and go back the way you came. Find the door that is opened with the key you have just found. Enter this room and operate the floor tile in the bottom right. Pick up the map that was beneath it. Leave the room and turn right, pull the lever which opens the door next to it. The room beyond this door is trapped so watch your step.

You now have the map, but the floor is marked, so you may not need it. Pick up the small chest key (this fits a chest in another room where a withered rose is hidden), the gray crystal, and at the bottom right corner of the room is a lever you should pull. Leave this room, walk up and turn right and go in the room you have opened by pulling the lever. Put the gold coin in the wishing well and take the red gem. Take the stick and operate the floor tile that it was lying on, which reveals a ring belonging to the Prince's father. Take it and travel back to the room where you began the level. Put the ring on the identity stone, it is exchanged for your birthright which should be placed on the altar of justice. This is in the other trapped room. You should now have the scales of justice in your possession. Give them to the skull that asks "What is your Quest?" He will allow you passage into another room, containing two crowns. Leave the jeweled crown where it is or you will come a cropper. Take the other crown instead. Pick up the strength potion and the chest key, then pull the lever.

In the next room, drop the red gem on the portcullis, that came up behind you to remove it. Leave the poison but pick up the plank. Put the withered rose in the water of life and take the fresh rose. Return to the trapped room, where you found the gray crystal, and open the chest. Take the cold protection potion and another chest key. Find the door, that is opened with the silver key, put the plank across the chasm to get to the chest, inside is a chalice and a gem. Travel to the room where the skull is that says "Do You Love Me?" Give him the rose and he opens a door. Ignore the first portcullis that appears behind you and continue through the corridor, pull the lever to open the door. Inside is the guardian with blue eyes, pull the lever, take the gold symbol, then leave the room and turn left. Another portcullis appears in front of you, drop the gem onto it to get past.

Travel through the door you opened by pulling the lever and head back into the room where the skull is that asks "Do You Love Me?". Put the crown on Meredith's throne and take the warrior's shield that appears in it's place. Fill the chalice with water from the tap in the same room, then go to find the miracle stone. Put the chalice full of water on the miracle stone to turn it to wine. Present this to the relevant skull, who rewards you with a robber soles potion. Travel to the boulder, that has so far blocked your passage, and drink the strength potion. Pick up the boulder and put it down, were the hole it creates doesn't trap you for eternity. When the strength potion has run out, drink the rubber sole potion. The corridor beyond is filled with the warriors' electrocution devices, the rubber sole potion will protect you but time is short. When you reach the end of the corridor, insert the stick in the hole in the wall to make a lever which you must pull to open the door below.

Take the warrior's sword, then put the warrior's shield on the warrior's tomb to disarm the passageway. Pull the lever, which opens the door opposite. Before entering the room, ensure you have found the gem in the "U" bend of the passageway, so you can disarm the portcullis. In this room, place the gold symbol on the engraved altar then travel back the way you came and put the warrior's sword on the bloodstone, which covers the sword in blood and is the perfect gift for the skull who asks you for blood. He opens the door to the next room. Inside here find the guardian with the red eyes. Take the chest key and open the relevant chest in which you find the a door key and an unlit candle. The key opens the door at the end of the now disarmed passageway.

Inside, four skulls all ask you for the talisman of light. Give it to the skull in the bottom left of the room and he allows you passage into the next room. All the others will send you screaming to your death. Next door is the guardian with the green eyes. Put the gray crystal on the stone of two colors which turns it into a yellow crystal. Take the credit card off the floor and hurry back to the room where the warriors tomb is located. Insert the credit card in the electrical machine to open yet another door. In here, take the chest key and place the cold protection potion onto the altar, decorated with a black and white circle. Take the fire protection potion that appears in it's place and take the rock off the stool.

Drink the potion and take the eye of the beholder from the hot coals in the room opposite. Put the eye in the water of beauty and take the green crystal. Return to the guardian with the green eyes. Face it and insert the green crystal. You can now take the first of the four orbs, which you place on the relevant altar in the large room where the four altars are found. Your chest key fits the chest in the first trapped room. Take the jug of infinity and the piece of coal and travel down to the second trapped room and put the coal on the crystal flame, then take the black crystal. Fill the jug of infinity with water from the tap, then travel back down the passageway to the room where the warrior's tomb is located. Insert the black crystal in the guardian.

You now have access to a small room. Pull the lever which opens the door across the chasm and put the unlit candle on the fire stone to light it. The skull in here asks you for the password. Pick up the lit candle and return to the chasm room. Put the lit candle opposite the other candle and the chest opens. Take the red crystal and insert it in the relevant guardian to glean the second orb. Cross the chasm and don't forget to pick up the plank as inside the next room another chasm opens up behind you. Take the second gold symbol and a gem. Put the symbol on the second engraved altar in the room where the eye was and a door opens into a room where the infinity stone is found.

Put the jug of infinity on here and take the gem of infinity. Operate the floor tile in the top right hand corner of the room and take the dagger. Go find the skull that asked you for the password. Face him and then look at the gem of infinity. He allows you to enter a room, where you find a stick and an altar, with world war engraved onto it. Put the dagger on here and take the poppy. Give this to the skull that asks for remembrance. He rewards you with a parchment, which is full of clues to help you, so read it well.

Put the stick in the hole in the room where you found the eye and operate it. This opens the other door behind which is very little apart from a stool. Place the rock on here to gain access to the room where the guardian with yellow eyes is lurking. Insert the yellow crystal and take the third orb. Put the parchment on the altar of sadness which is near the bloodstone. Take the tears of loyalty, place these in the water of hope in the second trapped room and take the blue crystal. Go find the guardian with the blue eyes and grab his orb. You have found all four orbs and if you haven't already, place them on their appropriate altars. The portcullis in front of the last guardian descends so you can insert the gem of infinity, your last task in level one.

Level 1 Map

                                 ___
                                |   |____________________
                  ______________|                        |
_________________|  _          _                         |
_________________  |_|XXXXXXXX|_|          22            |
                 |______________                         |
                                |    ___   ______________|
				|___|   | |   __
					| |  |  |
					| |__| 3|_____
					| 0___________|
		  ___________   ________| |	    ______________
		 |	     | |      0_  |	   |		  |
		 |	     | |   4  | | |	   |		  |
		 |     7     | |      | | |_____   |	  2	  |
		 |	     | |______| |__     |  |		  |
		 |	     |_____        |    |__|		  |
		 |_______________  |   ____| H  0_________________|
			    _____|0|  |  __0 1  |     __________
		  _____    |	   |  | |  |    |    |          |
		 |     |   |   6   |__| |  |__  |    |    10    |_
		 |     |   |____________|     | |    |__________0 |
		 |     |______________________| |_______________| |
		 |  1   __   ______   ________  0_______________  |
		 |     |  | |      | |        | |               | |
		 |     |  | |	   | |	      | |		| |
		 |_____|  | |	   | |	   ___| |	     ___| |
		  ________|0|	   | |    |     |	    |  ___|
		 |          |	   | |    |     |	    | |
		 |XXXXXXXXXX|   ___| |___ |     |___________|0|___
		 |          |  |         ||  H   ___              |
		 |     9    |  |         ||  2  |   |		  |
		 |____   ___|  |     5   ||     |   |      8	  |
		  ____| |___   |_        ||     |   |		  |
		 |    18    |    |       ||     |   |		  |
		 |__________|    |  _____||_   _|   |_____________|
				 |0|        |0|__         ____
				 | |	    |__  |	 |    |
				 | |	       | |_______|    |
				 | |    _______| 0_______   __|
			  _______| |___|  _____  |	 |0|
			 |         0___  |_____| |    ___| |
			 |   13    |   |_______  |   |     |
			 |_________|           | |   |  17 |
		  _____________________________| |   |  ___|
		 |	      ___0	     __0 |   | |
		 |     20    |   |	    |  | |   | |__________
		 |	     |   |    12    |  | |   |		  |
		 |____   ____|   |	    |  | |   |_____ 	  |
		      |0|      __|0 ___     |  | |	   |  11  |
		  ____| |____ |    |   |____|  | |_________|      |
		 |           ||    |           | 0______________  |
		 |    21     || 19 |           | |              |0|
		 |           ||    |        ___|0|______  ______| |
		 |___________||____|       |		||	  |
			       ____________|		||	  |
			      |		  _0		||	  |
			      |		 | |     14	||   16	  |
			      |     15   | |		||	  |
			      |__	 | |		||	  |
			         |_______| |____________||________|

Level 2 (The Sanctuary)

Password - LOPFGW

Crack the floor tile, take the RAW CHICKEN, and cook it on the grill and give it to the face in the wall. Go to the bottom right corner of H1 and crack the floor tile. Take THE KEY and go to the locked door to the left of THE ICE. Open the door and walk through until you come to a lever. Pull it and go to ROOM3. Pick up THE COLORED STICK and go to the bottom left corner of the room. Take THE SMALL TILE and crack the floor tile. Take THE POTION OF STRENGTH and go to ROOM2.

Stand in front of the HEAVY VASE and drink THE POTION OF STRENGTH. Take the HEAVY VASE and KEY. Drop the HEAVY VASE where you found it (the vase can be dropped anywhere, but dropping it here won't cause you any trouble or grief). Go to ROOM1 and open the chest. Take THE BOOK and THE WIND CHARM and go to the bottom right corner of H1. Put THE COLORED STICK in the switch on the wall and pull the lever. Enter ROOM4 and put THE BOOK on the ALTAR OF 4th DIMENSION. Take THE WATCH and pull the lever on the wall just below you. Go to ROOM3 and put THE WATCH on the alter next to THE SHAMAN OF TIME.

Enter ROOM5, pick up THE KEY, and put it on the grill. Take the LIQUID METAL and go to the altar with a key engraved upon it. Drop the LIQUID METAL and take THE KEY. Go to the switch just below you and pull the lever. Unlock the door and go to ROOM6. Crack the floor tile and take THE KEY. Go to ROOM3, open the chest, take THE TANKARD, and go to ROOM2. Drop THE TANKARD on the drain and press the tap. Now put THE TANKARD on THE FUNGI in H1. Take THE MOLDY ale and go to ROOM4. There, put THE MOLDY ale on the altar next to THE SHAMAN OF IMPURITY. Enter H2, crack the floor tile, and take RESIST COLD. Go to H1 and stand in front of THE ICE. Drink RESIST COLD and take THE ICE and go to ROOM4. Put THE ICE on THE OVEN and take THE EYE OF HEAVEN.

Go to ROOM2 and put the EYE OF HEAVEN on the SUNDIAL. Take THE SIGN OF LEO and put it on the lion's head. Take THE GOLD SYMBOL, go to ROOM5, and put THE GOLD SYMBOL on the DEACTIVATION STONE. Take THE MAGIC RING in the bottom left corner of the room and go to THEAISLEOFALTARS. Put THE MAGIC RING on the altar and when it disappears, go forward and pick up THE KEY. Go to P1 and open the door to ROOM7. Go to the wall at the bottom of the room and crack the floor tile and take THE KEY. Pull the two levers and go to ROOM2. Open the chest and take THE ASHES and THE KEY. Go to P1 and put THE ASHES on THE PHOENIX altar. Take THE WOODEN CROSS, go to ROOM7, and put THE WOODEN CROSS on THE LEDGER. Take THE GOLD CROSS and go to ROOM6. Put it on the alter next to THE SHAMAN OF ETERNITY.

Enter ROOM8 and take THE ROUND GEM. Crack the floor tile and take THE BLOOD, THE GEM OF 4 WINDS, and THE SMALL TILE. Crack the floor tile and take THE KEY. Use THE ROUND GEM to exit the room. Go to ROOM4 (you can use ROOM 7 as a short cut). Open the chest and take THE KEY and ARTHUR's POTION. Go to ROOM9 and take THE BROKEN STICK and THE SMALL TILE. Go to H2 and put THE BROKEN STICK on THE GLUE. Pick up THE STICK, go to your right, and using THE SMALL TILES, make a path across to ROOM10. Crack the floor tile and take THE WOODEN SYMBOL. Open the chest, take THE ROUND GEM, and go to P2. Put THE COLORED STICK in the switch outside ROOM11. Pull the lever and enter ROOM 11. Take THE COLORED STICK, crack the floor tile, and take the ROCK OF SALEEM. Use THE ROUND GEM to exit the room. Go to the door to ROOM12 in P1. Put THE COLORED STICK in the switch, and pull the lever, and enter ROOM 12.

Put THE BLOOD on THE TREE STUMP, and pull the lever that appears. Take THE KEY and go to ROOM6. Take THE LIQUID METAL and WIND CHARM and go to ROOM4. Put THE WOODEN SYMBOL on THE SOFT STUFF. Pick up THE WOODEN SYMBOL and drop it on the floor (you won't need it any more). Put THE LIQUID METAL on THE SOFT STUFF and take THE GOLD SYMBOL. Go to ROOM10 and put THE GOLD SYMBOL on THE DEACTIVATION STONE. Take THE MAGIC RING in the bottom right corner of the room. Go to THE AISLE OF ALTERS and put THE MAGIC RING on the altar. When the altar disappears, go forward and take THE PAPER MONEY. Go to ROOM7 and put THE PAPER MONEY on THE TILL. Take THE GOLD COINS and go to ROOM9.

Put THE ROCK OF SALEEM on the altar of TRANQUILLITY. Take the WEREWOLF, and put THE GOLD COINS on THE STONE OF CHANGE. Take THE GEM OF 4 WINDS, and enter ROOM13. Take THE COLORED STICK, drink ARTHUR's POTION, and take THE SWORD called DILOS. Pull the lever and enter ROOM14. Place DILOS across the gap and walk across DILOS. Put THE WEREWOLF on the altar of SILVER and take THE SILVER CRESCENT. Return to ROOM7 and put THE SILVER CRESCENT on the altar next to THE SHAMAN OF THE MOON.

Enter ROOM15 and crack the floor tile and take THE ROUND GEM. Go to the switch with no lever in P2. Put THE COLORED STICK in the switch and pull the lever. Enter ROOM16 and put the WIND CHARM with a disguised 'S' on the south vane. Take THE MONEY SPIDER and put the WIND CHARM with disguised 'E' on the east vane. Pull the lever in the bottom left of the room. Use THE ROUND GEM to exit the room. Return to ROOM14 and open the chest. Take THE WIND CHARM and THE MAGNET. Cross DILOS, then turn around and pick up DILOS. Go to ROOM11 and take THE STAMINA and drop it on the floor. Put THE MAGNET on the stool.

Take THE METAL BOX and go to ROOM6. Drop it in the sulfuric acid. Take THE PARCHMENT and go to P2. Find the altar with the ink on it, and put THE PARCHMENT on it. Take THE PARCHMENT and return to ROOM6. Put THE PARCHMENT on THE FLAME OF RUIN. Take THE SKULL OF DEATH and go to ROOM7. Put the MONEY SPIDER on the altar of AFFLUENCE. Take THE GOLD BAR and go to ROOM12. Put THE GOLD BAR on the altar next to THE SHAMAN OF WEALTH. Enter ROOM17, take the TOP LEFT KEY, and open the door to ROOM18. Crack the floor tile, take THE WIND CHARM and go to ROOM16, Put THE WIND CHARM with disguised the 'W' on the west vane. Place THE WIND CHARM with the disguised 'N' on the north vane. The wall at the top of the room will now disappear. Put THE GEM OF 4 WINDS on the small altar and take THE GOLD SYMBOL.

Now go to ROOM15 and put THE GOLD SYMBOL on THE DEACTIVATION STONE. Take THE MAGIC RING on the right of the room. Put THE SKULL OF DEATH on the altar of RESURRECTION. Take the IMMORTAL CHAIN and go to ROOM18. Put THE IMMORTAL CHAIN on THE ETERNAL FLAME. Take THE GOLD SYMBOL and go to ROOM17. Put THE GOLD SYMBOL on THE DEACTIVATION STONE. Take THE HOLY GRAIL in the small passage at the bottom left of the room. Go to ROOM8, put THE HOLY GRAIL on the drain, and press the tap. Take THE HOLY GRAIL and go to THE AISLE OF ALTARS. Put THE MAGIC RING on the altar and walk forward and put THE HOLY GRAIL on the altar next to THE SHAMAN OF IMMORTALITY. Use DILOS on the gap, and take THE KEY. Open the door and keep walking to level3.

Level 2 Map

		       ________     ____________           _____    _______
	     ____     |        |   |         ___|   __    |     |  |  #    |
	    |    |    |   18   |   |   11   |  ____|  |__ |     |  |  #    |
	    | 8  |    |______  |   |	    | |          || 13  |  |  #    |
	    |__  |           | |   |  ______| |    16    ||     |  |  # 14 |
    ________   |0|___________|0|   | |        |  ________||     |__|  #    |
   |        |  |             # |___|0|________|0|      ___|0 ___0_____#____|
   |   17   |  |	6    #	      P2	|     |     |
   |        |  |	     #  ______________  |_____|  9  |
 __|        |_ |________   __# |      _______ | 0___________|___________
|	      |         | |  | |     |     __|| |#######################|
|___________ 0|_______  |0|__| |     | 15 |   | |#################### # |
 _________  |    12   |_|    __|    _|  __|   | |### AISLE OF ALTARS#   |__
|         | |_______  0_    |      |   |      |  __________________________
|      || |_____    |0| |   |______|   |______| |#######################
|   5  ||       |   | | |   0____         #  ___|#######################
|      ||    3  |___| |_|   |    |       _# |   |#######################
|   ___||________   ____  P |    |   7  |_| |___|#######################
|  |             | |    | 1 |    |           #     ____   |#####|      |
|  |		 | |    |   |____|0 ______0  #    |    |  |#####|  10  |
|__| ____________| |____|          |      |  #    |    |  |#####|      |
    |		  ______0  ____    |   ___|0|_|   |____|  |#####|   ___|
    |___         |      | |    | H |  |                   |#####|  |______
        |        |      | |    | 1 |  |	      4		  |#####|         |
        |   2    | _____|0|____|   |__|		     _____|#####|_________|
        |        ||       0________0________________|
        |        ||   1   |
        |________||_______|

Level 3 (The Chapel)

Password - UHGWIL

Turn around and take the cement from the POETS TOMB. Place the cement on the crack in the floor. Go pick up the MONOCLE and go to the far left of the room. Pick up the CURLY GRIP and press the tap. Take the APPLE from the bush. Go to the top of the room and pick up the book. Place the APPLE on the tree trunk and drop the book on the floor. Go to the bottom of the room. Open the drain next to the KEY and take the ARROW (bolt). Return to the tree trunk and find and then place the ARROW on the cross bow. Stand on the drain in the top left of the room and pull the lever.

Go to the tree trunk and get the TOFFEE. Take the CEMENT on the drain and open the drain. Take the SEEDS and go to the head in the wall between the two chests near RIVER KEEPER. Give the TOFFEE to the head. Take the DRINK OF SIGHT and GREEN FINGERS. Drink the DRINK OF SIGHT and go to the bottom of the room. Take the KEY and open the door. Go through to ROOM2. Go left and pick up the SAND. Put the SEEDS in the earth and press the tap. Take the FLOWER and return to ROOM1. Go to the bottom left of the room and find the blue vase between two chests. Put the FLOWER on the vase and take the RING OF GOODWILL and POETRY. Place the POETRY on the POETS TOMB. Go to ROOM2.

Go to the far right to the altar of dispute. Put the RING OF GOODWILL on the altar. Take the WHITE DOVE and go to ROOM1. Go to the RIVER KEEPER and look at the WHITE DOVE. A bridge appears, which you cross and take the FRENCH DRAMA. Pull the lever and go to the door on the far left of ROOM1. Use the CURLY GRIP to open the door. Now go to ROOM3. Walk three paces down and drop the SAND. Pick up the TOFFEE from the altar. Get the KETTLE and go to the top far left of the room. Pick up the MATCH and drop the KETTLE. Press the tap and get the KETTLE. Go to the grill and put the MATCH on the grill. Take the LIT MATCH and put the KETTLE on the grill. Take the KEY and pull the lever in the top right of the room. Go and unlock the door.

Go to ROOM2. Give the TOFFEE to the head in the top left of the room. Take the LYRICAL DRINK and go to the POETS TOMB in ROOM1. Drink the LYRICAL DRINK and look at the POETRY. Get the SLIPPERS and go to the far right of ROOM2. Go through the door to ROOM4.

Find Granddad and put the SLIPPERS on him. Take the TOFFEE and go to the top right of the room. Give the TOFFEE to the head and take the CANNON BALL. Go to ROOM2. Find the cannon, put the CANNON BALL in the cannon, and put the LIT MATCH on the back of the CANNON. Go past the broken boulder to the first drain and open it. Take the quill and return to ROOM2. Place the QUILL on the ink well in the bottom right of the room. Take the GLOBE OF WISDOM and HERCULES DRINK, and go to ROOM4. Find the PIANO and drink the HERCULES DRINK. Take the PIANO and go to ROOM5. Place the PIANO on the musician's tomb. Play the PIANO (i.e. face the keys). Pull the lever that has appeared in the top of the room. Go to the relative on the left of the room and take the CROSS. Give him the MONOCLE and FRENCH DRAMA. Take the ENGLISH DRAMA and go to ROOM6.

Place the CEMENT on the crack next to the drain in the top left of the room. Take the TOFFEE and go to ROOM5. Give the TOFFEE to the head in the wall in the top left of the room. Take FLUFFY and CHORAL DRINK and go to ROOM6. Go to the relative and place FLUFFY on the relative. Take the KEY and go to the bottom left of the four bushes. Drink GREEN FINGERS and take the LEAF. Go to ROOM2. Place the LEAF in the herbalist bowl. Take the HEALING POTION and go to ROOM3. Stand in front of the RIVER KEEPER and look at the GLOBE OF WISDOM. Cross the bridge and take SHAKESPEARE'S DRINK. Go to ROOM1. Give the ENGLISH DRAMA to the relative. Drink SHAKESPEARE'S DRINK and look at the ENGLISH DRAMA. Give the relative the HEALING POTION and take the OFFICIAL PLATE.

Go to ROOM4. Drop the WHITE DOVE, the GLOBE OF WISDOM, and the OFFICIAL PLATE on the floor. Go to the far left of the room and take the SONG. Go to ROOM2. Find the singer's tomb and place the SONG on the tomb. Drink the CHORAL DRINK and look at the SONG. Go to ROOM6. Go to the door in the bottom left corner and unlock it. Go to ROOM7. Go to the drain at the bottom right corner and open it. Take the ROYAL SEAL and go to ROOM4. Put the ROYAL SEAL on the royal note in the bottom left of the room. Take the WIZARD'S WAND and LUCKY HEATHER. Put the WIZARD'S WAND on the WIZARD'S TOMB.

Go to ROOM7. Place the LUCKY HEATHER on the gypsy's tomb. Take the UNLUCKY HORSESHOE and go to ROOM3. Place the UNLUCKY HORSESHOE on the shiny mirror. Take the LUCKY HORSESHOE and go to ROOM5. Go to the RIVER KEEPER and look at the LUCKY HORSESHOE. Now cross the bridge, take the CEMENT, and pull the lever. Place the CEMENT in the crack, take the CRYSTAL, and go to ROOM7. Stand in front of the third face of evil from the left and give that face the CRYSTAL. Quickly go to ROOM4.

Look at the WIZARD'S WAND on the WIZARD'S TOMB. Take the CANVAS and go to ROOM7. Go through the open door on the far right and take the OBJECT OF WORTH. Open the drain and take the RECIPE. Go to ROOM7 and put the RECIPE on the cook's tomb. Take the DOUGH and go to ROOM8.

Take the CANDLE from the artist's tomb. Place the CANVAS on the tomb. Take LORD TERRY`s PICTURE and the PLANK. Go to ROOM4. Drop the LUCKY HORSESHOE on the floor. Put the CANDLE on the candle holder in the bottom right of the room. Take the KEY and go to Uncle Terry. Place LORD TERRY`s PICTURE on Uncle Terry. Look at Uncle Terry`s face. Go to ROOM8. Open the door and go to ROOM9.

Go to the top left of the room and place the DOUGH on the oven. Take the BREAD OF PLENTY and place the PLANK on the carpenter's tomb. Go right and place the CROSS on the priest`s tomb. Take the FUNERAL FLOWERS and go to ROOM8. Go them to the RIVER KEEPER. Look at the BREAD OF PLENTY. Cross the bridge and take the BLADE RESIST DRINK. Pull the lever and go to ROOM9. Go to the carpenter's tomb and drink the BLADE RESIST DRINK. Take the SAW and go to ROOM8. Place the SAW on the relative and go to ROOM6. Go to the open chests and take the OBJECT OF WORTH and POTION OF SERMONS.

Go to ROOM7. Go to the relative and place the FUNERAL FLOWERS on the relative. Drink the POTION OF SERMONS and look at the FUNERAL FLOWERS. Take the OFFICIAL PLATE and go to ROOM9. Take the STAFF OF HONOR and go to ROOM6. Go to the RIVER KEEPER, look at the STAFF OF HONOR, and cross the bridge. Take the OBJECT OF WORTH, go to ... ...the mix bowl net to the RIVER KEEPER and place ALL three OBJECT`s OF WORTH in the bowl. Take the 2 BEE KING and go to ROOM8. Go to the relative and touch the SAW. Move to the head of the relative and look at the 2 BEE KING. Take the OFFICIAL PLATE and drop the 2 BEE KING. Go to ROOM4.

Collect all of the OFFICIAL PLATES, which are not held. Take the 24 WAYS and drop the 24 WAYS on the floor. Go to the bottom left of the banquet table and place the OCTAGONAL OFFICIAL PLATE on it. Place the DIAMOND OFFICIAL PLATE on the bottom right of the table. Place the TRIANGLE OFFICIAL PLATE on the top right of the table. Place the CROSS OFFICIAL PLATE on the top left of the table. The door in the bottom right of the room will open. Collect ALL objects that were used on river keepers: WHITE DOVE, GLOBE OF WISDOM, LUCKY HORSESHOE, BREAD OF PLENTY, and STAFF OF HONOR, and go through the door in the bottom right of the room. Follow the passage.


You may read the sign if you wish.

Level 3 Map

The Chapel

    ____________     __________________    __
   |            |   |                  |__|  |
   |__________  |   |                   __   |
              | |   |        1         |  |  |
    __   _____| |___|               ___|  |__|
   |  |_|       O___               |
   |        3   |   |              |
   |   _        |   |_____   ______|
   |__| |_______|         |O|
    ____________    ______| |______      ___________    __
   |            |  |               |    |           |__|  |
   |            |  |               |    |     5      __   |
   |            |__|       2       |____|           |  |  |
   |             __                 ________   _____|  |__|
   |     4      |  |               |  ______|O|_____    __  _________
   |            |  |_______________| |              |__|  ||         |
   |            |___________         |               __   ||    9    |
   |            O________   |        |       6      |  |  ||___   ___|
   |____________|        |  |        |              |  |__|    | |
			 |  |        |  ____________|          | |
			 |  |        |O|_______________________|O|__    __
			 |  |______  |            __                |__|  |
			 |______   | |     7     |  |    8     ________   |
			        |  | |___________|  |_________|        |__|
		        ________|  |________________________
		       |_____________________________________--> Level 4

Level 4 (The Tower)

Password - ABHEFT

Take one step forward, turn around, crack the floor tile, and take THE BOOK. Go to the bottom of ROOM1 and find and take the PHRASE BOOK and THE MATCH. Put THE MATCH on THE GRILL. Take the LIT MATCH and press the tap. Take THE CHICKEN LEG and place the LIT MATCH on the back on THE GRILL. Go to the far right of the room and give THE CHICKEN LEG to THE CARNIVORE in the wall between the two chests. Take THE NECKLACE and THE RECORD. Pick up HELLO and go to THE BED. Take THE BEDPAN and GO TO SLEEP. Crack the floor tile and take THE SMALL COIN. Go to THE BLACK STAIN on the floor and drop THE SMALL COIN on it. Pick up THE PENNY BLACK and put it on THE STAMP ALBUM. Take THE KEY and go to THE GRAMOPHONE. Put THE RECORD on it and pull the lever. Put THE BEDPAN on the drain and press the tap. Pick up THE BEDPAN and put it on THE GRILL. Pick up THE BEDPAN and put it on THE BED. Take THE DRINK and put it on the stool in front of THE COUNSELOR. Take THE DRINK OF WORDS and go to the object next to the locked door and drink THE DRINK OF WORDS. Look at GO TO SLEEP. Go to the end of P1 and pull both levers. Go to ROOM2.

Go to the far end of the room and pick up the YES. Enter the passage at the far left of the room. Find and pick up the NO. Go to ROOM3 and crack the floor tile. Take the DENTURES and go to ROOM1. Go to THE BED and place the DENTURES in the glass. Pull the lever that appears just above you and go to the bottom left corner of the room. Enter ROOM4 and go to the top left of the room. Crack the floor tile between the two shrines and take THE COIN and return to ROOM2.

Put THE COIN in THE TELEPHONE. Look at the HELLO. Take THE CROOK and go to ROOM5. Go to the bishop`s hand on the far left and drop THE CROOK on it. Take the BELL (dingalong) and go to ROOM4. Find and take the CANDLE and turn around and place the BELL, BOOK, and CANDLE, on the bishop's shrine. Get the RING and both bottles of STAMINA. Go to the entrance of ROOM2 and drop both bottles of STAMINA on the floor. Go to ROOM3.

Put THE RING on the bishop's hand. Take the DRINK OF VOICES. Take the bottle of STAMINA and place it with the other bottles of STAMINA. Go to ROOM5. Go to the top right of the room and get the YOU ARE FORGIVEN. Go to ROOM2. Stand in front of the slave and drink the DRINK OF VOICES. Look at the YOU ARE FORGIVEN. The slave's arms open to reveal a SHREDDER. Place the PHRASE BOOK on the SHREDDER. Phrases appear on tables next to the SHREDDER. Drop the YOU ARE FORGIVEN and take THE GARDENER. Go to the flower at the entrance to ROOM5 and take the FLOWER. Enter ROOM5.

Stand in front of the locked door and look at the counselor on your right. Look at THE GARDENER and the YES. Place the FLOWER on the table in front of the counselor. Take the GLUE and go to ROOM6. Go to the jewelry box and put the NECKLACE in it. Take the MOTHER'S CROWN and go to the SECRETARY's bed and take the CHESS PIECE. Go to the door in the bottom of the room and enter ROOM7. Place the GLUE on the table between the beds. Take the KEY. The KEY is now stuck on the GLUE. Take the KEY and the bottle of STAMINA. Go to ROOM6 and unlock the door. Drop the bottle of STAMINA with the other bottles of STAMINA. Go to ROOM5.

Go right and place the CHESS PIECE on the chess board. Take the CHESS PIECE and go to ROOM6. Place the CHESS PIECE on the SECRETARY's bed and take the PHRASE BOOK. Go to ROOM2. Remove all the PHRASES from the tables and place them on the floor. Drop any phrases you are carrying (except retain the YES and NO). Place the PHRASE BOOK onto SHREDDER. Take IT'S ME YOUR SON and go to ROOM4. Go to the Queen's shrine (it's the top one) and place the MOTHER's CROWN and IT'S ME YOUR SON on the Queen's shrine. Now look at the shrine. Take the DRINK OF VOICES and go to ROOM2. Get the I WANT A SUMMONS from the chest next to the telephone. Get THE GARDENER phrase and go to ROOM6.

Go to the Queen`s secretary and drink the DRINK OF VOICES. Look at the I WANT A SUMMONS and THE GARDENER. Take the SUMMONS and drop the I WANT A SUMMONS and THE GARDENER. Go to ROOM2 and get the TO SEE THE LORD. Go to ROOM5. Go to the locked door and look at the counselor on the left. Look at the TO SEE THE LORD and YES. Place the SUMMONS on the table in front of the counselor and take the KEY. Unlock the door and go to ROOM2. Drop the TO SEE THE LORD and get:


Go to ROOM5. Enter the passage by the four counselors and go past the guardians. Drink a bottle of STAMINA at the end of the passage and pull the lever. Enter the LORD OF INFINITY's room (ROOM8). Stand directly in front of HIM. Look at:


Take the KEY and drop the phrases you used. Go to the drain in the bottom left of the room and take the CATERPILLAR. Go to the passage at the far right of the room. Enter the passage and find the LETTUCE. Put the CATERPILLAR on the LETTUCE. Take the CATERPILLAR and open the floor. Take the DOG BONE and drop the CATERPILLAR. Move down, open the door, and enter ROOM9. Go to the bed and take IT'S ME YOUR SON and the TAROT CARD. Go to ROOM8. Place the DOG BONE in one of the dog bowls. Take the KEY and open the door in the bottom of the room. Go through the passage and drink a bottle of STAMINA. Go to ROOM4. Go to the psychic's shrine (it's the bottom one) and put the TAROT card on the shrine. Take the CRYSTAL BALL and go to ROOM2.

Put the CRYSTAL BALL on the black silk between the two chests. Take the THIMBLE and DRINK OF SPELLS, and go to ROOM6. Go to the jewelry box table and place the THIMBLE on the tapestry. Take the NEEDLE and turn around. Open the floor and take the DRINK OF LIGHT FEET. Get two bottles of STAMINA and go to ROOM8 (drink the STAMINA after passing the guardians). Go left and put the NEEDLE into the voodoo doll. Enter the passage by the voodoo doll. Go up and face the switch. Drink the DRINK OF LIGHT FEET and:


Go to end of the passage and take the FATHER'S CROWN. Return to ROOM8 and go to ROOM9. Go to the spell book and drink the DRINK OF SPELLS. Look at the spell book and take the BREAD. Return to ROOM8. Go to the table to the left of HIM. Put the bread on the table. Face HIM and look at YES, YES, NO, NO I'VE HEARD NOTHING, and take HIS CHALICE. Go to ROOM5.

Drink a bottle of STAMINA and place HIS CHALICE on the drain in the top left of the ROOM. Press the tap and pick up HIS CHALICE. Go to ROOM6. Place FATHER's crown on the king's shrine. Place IT'S ME YOUR SON on the shrine and look at the shrine. Take the LIGHT OF VALHALLA and go to ROOM8. Drink a bottle of STAMINA. Place the LIGHT OF VALHALLA on the table that you see when you enter ROOM 8 and go to ROOM9. Place HIS CHALICE on the drain in the top right hand corner and press the tap. Pick up HIS CHALICE and go to ROOM8. Place HIS CHALICE on table next to HIM and face HIM. Look at the YES and take the GOLD STICK. Go to ROOM9.

Go to the gap at the bottom of the room and place the GOLD STICK in the gap and cross. Get the TAPE RECORDER and return to ROOM8. Put the TAPE RECORDER directly in front of HIM. Stand to the right of the TAPE RECORDER and facing it, press play. Get LIGHT OF VALHALLA and take it to HIM. Stand in front of HIM and use the LIGHT OF VALHALLA. Congratulations you've done it!

Level 4 Map

                   _______      _________________
                  |  ___  |    |                 |
              ____|2|   | |    |                 |
             |  ____|   |1|____|        8        |______
 ____________|3|        |  ____0                  ____  |
|  ____________|        | |    |                 |    |0|________________
| |                     | |    |_______   _______|    |                  |
|4|                                    |0|            |                  |
| |________________                    | |            |        9         |
|  ______________  |                   | |            |                  |
| |              | |__                 | |            |     _____________|
| |              | 0__|                | |         ___|XXXX|
        _________| |                   | |        |        |
       |  __5______|            _______| |_______ |________|
       | |                     |                 |
       |6|              KINGS  |        5        |____
 ______| |              CROWN  |                      |
|  ______|                |    |_______   ____________|
| |                       V            |0|
| |________________________            | |
|_7_______________________X|           | |
                                       |P|
                    _________________  |1|
                   |                 | | |
             ______|                 |_| |_______________________________
            |              2          _0 0___                            |
 ____    ___|                        | | |   |              6            |
|    |  |  _                         | | |   |                           |
|    |__| | |________________________| | |   |_____________   ___________|
|  3  ____|                            | |                 |0|___________
|    |                                 | |                 |____         |
|____|         ________________________|0|____________________  |   7    |
              |___________________   _______________________  | |        |
                                  | |                       | | |________|
                                  | |                       | |__________
                                  | |                       |  __________|
 ___________   ___________________| |_______________________| |
|           | |                                   ____________|
|           | |                                  |
|           | |                                  |
|     4     | |               1                  |
|           | |                                  |
|           |_|                                  |
|            _0__________________________________|
|___________|
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