War in Middle Earth (Melbourne House (Virgin Mastertronic) and
Virgin Mastertronic (Virgin Games)/Synergistic)

Last modified on July 11th, 2005

War in Middle Earth

GANDALF has staggering power in battle and is the only character you can control who is capable of defeating the Nazgul, Saruman or Sauron in single combat. Just Gandalf on his own can wipe out an entire company of Orcs. So, Gandlaf should be used wherever the need is greatest if you are trying to sneak Frodo into Mordor undetected and virtually unaccompanied, Gandalf is best employed at Minas Tirith. If you are planning instead to escort Frodo, Gandalf makes a magnificent bodyguard!

The NAZGUL also have staggering power in battle. The Ring bearer, when unaccompanied, can avoid Nazgul by taking paths that do not cross the routes of the enemy in Sauron's campaign plan. In the case of the Nazgul, discretion is always the better part of valor and the best way to deal with them is to avoid them entirely. They are quite capable of massacring an entire army.

SAURON, like the Nazgul, is to be avoided altogether. However, he spends most of his time within the confines of Mordor itself. If he does venture beyond the borders of his foul realm, it'll only be for a very short distance. There is no danger, for instance, of encountering him at Minas Tirith.

Although not as deadly as the Nazgul, SARUMAN is a power to be reckoned with in battle. He's usually to be found within the triangle of Orthanc, Edoras and Helm's Deep, but may occasionally attempt to seize the citadel of Minas Tirith. If it's well guarded, Saruman alone is unlikely to succeed. Even so, treat this character with caution.

If Gandalf goes to Derdingle, 1,000 huorns will go to Hornburg and 1,000 Ents will go to Isengard. Aragorn can be found at Bree and Merry can be found at Buckland. Five-hundred trolls can easily handle everyone from Minas Tirith, Osgiliath and Cair Andros.

RaceAbility
ElvesGood shots, but physically weak.
DwarvesBad shots, but very strong.
HumansFine on both.
Tree EntsGood shots and mighty fighters, but they'll run if the forest is in danger.
HobbitsA peaceful race, bad at everything.
OrcsStrong but stupid, easy to kill.
Half OrcsWimps and stupid, even easier to kill.
TrollsKillers, avoid at all costs.

Here are the locations of some of the objects in the game:

Barrows DownsElven Blade
BelegostMithril Mail
Bombadils' HouseElven Blade
East of BucklandWooden Staff
Grey Havens & Michel DelvingBlue Potion
ForlondBlack Flask
LorienElven Cloak, Glowing Phial, Coil of Rope
North of Barrow DownsElven Blade
North of Dol GoldurDwarven Ring
South of ForlandPalantir
North of GreborDwarven Hammer
RivendellMithril Mail
South of Mount GramBlack Flask, Red Arrow, Mithril Mail
South of Ost-in-EdhilAncient Sword
TuckboroughBlack Flask
West of AnnuminasGolden Sceptre

If Gandalf goes to Derdingle, 1,000 huorns will go to Hornburg and 1,000 Ents will go to Isengard. Aragorn can be found at Bree and Merry can be found at Buckland. Five-hundred trolls can easily handle everyone from Minas Tirith, Osgiliath and Cair Andros.

Short Solution:

First leave Frodo and the company to follow the way they are going. When they meet Merry, take him and keep going to Rivendell. Before you get there, go South at Trollshaws. The Hobbits can beat Wolves but not trolls. Wait there until the computer tells you about Gandalf being found. Then bring Gandalf to the Hobbits.

You should make two armies, one to the South at Welsford and one to the North at Thraduil's Palace. Do not worry if initial orders are not obeyed. Once the enemy starts moving, your armies will start to take orders. You can then meet at the Dagorlad plain. Now march to Mt. Doom and fight the 5,000 Orcs and finish off with one of the Hobbits dropping the ring into Mt. Doom to complete the game.

Return to the War in Middle Earth index entry